So I'm back, with some new insights and plans. I've had a chance to watch some of the videos I purchased from one Michael Pavlovich, and I have to say that they are worth the money, if you don't have the time to hunt down the information for free. You see, the whole series of over a hundred videos that make up his Creature…
Hi everyone, I wanted to introduce myself and also share a project I’m currently working on. I’m Dan , a self-taught hard surface 3D artist, and over time I’ve mainly focused on modeling props for games. Most of my experience comes from the more traditional low poly / high poly / bake workflow, especially for smaller…
I'm not sure how relevant this shitpost will be, but I just have to speak up. I've been doing 3d for three years now.(im 23yo) Thought it was my dream and the whole activity suits me pretty darn well, couse i love games and weapons and i love the whole process of making 3d. I have a pretty decent weapons portfolio that…
Working on my FPS game visual prototype. Hop in the thread to see more stuff https://polycount.com/discussion/237886/azimuth-cold-fps-game-visual-prototype#latest or...or check artstation, there is a whole turntable over there https://www.artstation.com/artwork/DLRGKR
HI All, I don't believe i've posted anything in a particularly long while, despite being a member for quite a few years. I'm currently working on a portfolio and with that i'm trying to learn new techniques and expand my skill base as quick as possible. I can handle lower polygon models with ease , but my experience with…
@killnpc Oh trust me, I've spent all day doing this. There aren't anymore holes like that in the base mesh. This nasty tearing happens along whole edges, and when I check in Maya it's totally fine =/ I initially thought that same thing though. I've spent most of my day optimizing the heck out of the base mesh. There is…
Is this for university? It very much sounds like it's for university. If you're a two man team and he won't give you access to the engine that is a major issue. Like everyone else has said already. Is your teammate also your friend or are there more people on the team? Was this group formed by you or someone else? Can you…
ah ok So I can remove after the planes ... But still Considering that I could place phisical IMM stitches ... Les say like 30 stitches per side of a pelt , how then I would make to do all the 60 holes of the pelts where the stiches shoudl get in? and the folds around? IF I simulate the cration of let's say 30 pelt patches…
1st iam717 https://polycount.com/discussion/237071/brawl2-character-r-m-iam717#latest Its a hilarious mashup, love it! A lot of thought process went into it as shown by wips. I particularly loved the small details like portal animation, dice with punching gloves and 'pain' written on Kuato. It also shows nice UV layout and…
I wouldn't necessarily say that having everything almost blending together is a bad thing in an environment which is trying to capture a natural landscape and the feeling of getting lost or exploring in the woods. In that case the environment should very much look like it's a part of one another. Paths are the most…