Cold Iron is seeking an experienced Senior FX Artist to join our
world class team on our next AAA title for consoles and PC! Are you excited
about breathing life into characters, creatures, weapons, and environments through
awesome visual effects? Do you excel at using your technical knowledge and art
skills together to…
Cold Iron is seeking an experienced Senior FX Artist to join our
world class team on our next AAA title for consoles and PC! Are you excited
about breathing life into characters, creatures, weapons, and environments through
awesome visual effects? Do you excel at using your technical knowledge and art
skills together to…
APPLY HERE: http://coldironstudios.com/careers/ Cold Iron is a team
of passionate game developers located in San Jose, California. We’re a diverse
group of veterans with decades of experience developing and launching
award-winning MMO and action titles on PC and console. Now, Cold Iron is seeking an
experienced Senior FX…
okay, just finished up the last of the shots, holy crap that was a lot of work! i like some parts a lot but others i was just too rushed to have accomplished what i would of liked. i did all VFX in the film, even the color keying for the green screens. total amount of time from start to finish, one month(i also have a…
EDIT: I'm pleased to announce that 3dmotive has purchased the rights for this video. It should be available in their training library in the coming weeks. However, I cannot sell the video any longer. Thank you Polycount for the incredible 2 months on my new adventure, and for how many new people I've met on the ride.…
If going for games I would suggest looking into the work quality of Dekogon studio artists and aim for either props or environments or whatever you are passionate about creating. if going for Hollywood vfx / arch viz I would recommend checking out Andrew Hodgson portfolio and his guides on how to get into the vfx industry…
ILM and Lucas already have in-sourcing studios in Singapore. Plus we did some outsourcing of studios involved in Disney. I don't expect that high-level work, deep-specialization work and R&D will move any time soon. What's moving currently is asset outsourcing - same as in games where building blocks (models, levels,…
Vig: For VFX the main perf consideration is overdraw. Tri/vert count is almost always under the minimum threshold that Xoliul mentioned for all VFX I've seen. If anything artists often do not use enough geometry to cut down on the amount of masked out surface. As one example, even ignoring texture memory considerations, it…
Hello every one. My name is Bruno, and I'm new in the vfx industry.I'm studying maya and zbrush by myself and today I had a issue with something that I believe be an issue in my normal map maybe. Always I start my projects with maya, doing a base mesh to a props, then I import the .obj to zbrush and I work in small…
Here is a list of Jobs available right now for Art. Many big comnpanies and some really attractive projects. Some relocation packages and great benefits. Please email me at Kenny@Gamerecruiter.com with the Job Order # for a Subject. MR 09 06 109 A Lighting Artist Phoenix,AZ MB 08 17 461 A Lighting Artist Santa Ana, CA MB…