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I need help for my normal map

Hello every one. My name is Bruno, and I'm new in the vfx industry.
I'm studying maya and zbrush by myself and today I had a issue with something that I believe be an issue in my normal map maybe.

Always I start my projects with maya, doing a base mesh to a props, then I import the .obj to zbrush and I work in small details, noise, etc.
So I make a normal map by my UV and take that in maya to start my render process. But I don't know why. My work looks with these black lines at borders.

Someone have some idea what happens? I really appreciate help. Like I said I'm new in the vfx, so I don't know much about a lot of things yet.

Regards.
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