Hello. There is something in Max that bothered me for... years. I never select object or verts/edges etc. in move/rotate/scale mode. I ALWAYS do it in the selection mode (hotkey: q) to make sure I cannot change anything but selecting the clicked object. So I got used to pressing q like aaaall the time. Works fine but I…
so I want to become an indie-dev as a hobby after work. I have always done 3D and never considered 2D until last night I had a dream of converting all my projects into a 2D format. When I woke up, I actually sat down and took some time to think. Right now I study programming, sculpting, and modeling. I still do not know…
It's been out a while in japan and I got a chance to see it at a local arthouse cinema yesterday with my girlfriend - though hopefully Disney will release it on a larger scale at some point as well. The storytelling in this film wasn't as good as it was in Spirited Away in my opinion, but it probably is the best looking 2D…
Wrapped up my Warlock project. Mostly focusing on a nice render after years of picking at this here and there More: https://www.artstation.com/artwork/WXwoVy
Hi everyone, The question is pretty much in the title. Is there such a thing in maya for making very precise movements. I am trying to make a cage for baking a normal map and the mesh has some very small gaps in between it's different parts that are very difficult to avoid an overlap in, especially with the small freezes…
Hello everyone! Something's been bugging me since the start of the year, I feel like I'm getting nowhere as an aspiring 3D artist, specializing in environment. My ever dream is to work in the video game industry as a 3D environment artist, I mostly do stylized art as it's the one that really fascinates me. Just a short…
This is a thing I started sketching a while ago, it's been a sort of go to project to open up and push some polygons around when I don't want to deal with my "main" projects. It's a redesign of Corporal Hart from timesplitters 2 in a more modern / realistic style. I don't really do a lot of sci fi so this is a fun change…
I'm not a rigger nor animator for chars however fwiw I've limited experience with hard surface mechanical stuff so just a few options that may be helpful: 1 - Mesh bends or deforms in unexpected ways when you move the bone Check Bone Weights: ensure vertices are properly weighted to the bones that should control them Use…
Hi everyone, We’re looking for freelance 3D artists experienced in creating realistic 3D models. Task: Create a photorealistic model of a pest beetle. Use the main reference for modeling:…