[Moderator note: original author requested their account be deleted. We're preserving this topic for it's overall usefulness, and scrubbing their name per their request.] So, I've been spending the last week trying to learn a workflow that won't get obsolete in two years time when the new consoles are well stablished and…
So I've put off ever creating a sketchbook due to the fact that every time I create something I KNOW I can do better. But I guess that's the point of the these threads, to see the progression of one's work over time. I'll start posting random pieces in here, whether they be finished or a wip, a quick doodle or a polished…
I’m not sure if it’s allowed to post this here. But since my first post will be moderated anyway, it shouldn’t be a problem. I searched if there was a introduction topic for new members, but I couldn’t find it. Anyway, my nick is Infje and I’m new here. I used to make maps for Quake 3 and I recently decided to get back…
Hello, I am working on a personal project and I have the next problem. I baked the normal map on marmoset with the configuration below: So then, I import the low poly mesh into substance painter with the normal map baked on marmoset with this configuration: I apply a material with a blask mask and select the tool Polygon…
The Claydough creature has roots in the glamourous world of local television broadcasting where he produced emmy award winning motion graphics for nationally simulcast award ceremonies. But on a lucky day he would shoot to much footage for late night strip club commercials. ( Since most of my footage could never be…
Hey all, this question is for all the seasoned freelancers on Polycount. I've been freelancing for a couple years now with moderate success, but I still haven't landed on an ideal method for receiving payment from international clients. I'm in Australia so most of my work comes from overseas, for some clients a direct bank…
Hi guys, I am moderately experienced with UDK's material editor but I have no idea how to "program" a very particular feature into my material... I'd like to create something very similar to DepthBiasedAlpha, but with a twist: I want the material's opacity to change depending on the Z-axis depth to the surface beneath it,…