So I've put off ever creating a sketchbook due to the fact that every time I create something I KNOW I can do better. But I guess that's the point of the these threads, to see the progression of one's work over time. I'll start posting random pieces in here, whether they be finished or a wip, a quick doodle or a polished piece.
Here's a few things a did in the past 2 weeks. Some of these were for a freelance gig and were slightly rushed, but I'm still moderately happy with how they came out.
![generator_final.png](http://dl.dropbox.com/u/832936/Aries/generator_final.png)
![generator_finalmodel.png](http://dl.dropbox.com/u/832936/Aries/generator_finalmodel.png)
![work_light_final.png](http://dl.dropbox.com/u/832936/Aries/work_light_final.png)
I've been trying to nail down a solid technique for sculpting stone and rocks. I think I've gotten to the point where they don't look shitty anymore(literally), but it could still use some work. I need to work on getting stronger forms and deeper crevices before I'm completely satisfied with my methods.
![rock_wip_1.png](http://dl.dropbox.com/u/832936/my%20work/rock_wip_1.png)
I'll be posting more work soon.
Replies
No, but good job, you masochist. More art plz.
Words cant describe how excited I am for The Elder Scrolls: Skyrim, the next installment in one of my favorite game series. So to stifle some of this excitement until the November release date, I decided to work on a little Skyrim inspired scene for my portfolio. I hope this scene will show off what I know about the Unreal engine, and hopefully Ill learn a lot more in the process.
After a few days work, this is where the scene currently stands.
Some tests on a tiling stone pattern
And this was more of just me doodling with no goal. I guess it's a stylized rocky surface?
UPDATED RENDER
Sculpt
this looks great.
glass looks a bit like steel though.