Thanks Nick, Zclassroom has a great helmet modeling tutorial.I know there are some great eat3D tutorials on hard surface sculpting,but I personally felt that Zclassroom was enough for me to get my hands dirty and actually start modeling while figuring stuff on the go.
Sure. But some focal points are very hard to rescue, if they are not interesting to begin with. If you pick an uninteresting subject people are not going to be interested when they look at your images. The same way it's hard to tell a compelling story about a boring event. Here are 2 examples of a pool shot from Wes…
Hi, currently i'm working on a stylized game ready robot for practice, and made this model in zbrush with zmodeler. what is the best pipeline to have a good result in baking the maps? continue with the highpoly and then do the retopo by hand, like organic models, or there is some approach that i can use this model already…