TDRL; haven't gamed in quite awhile, stories haven't been the greatest lately, agree. Just for the record i haven't been gaming since ARK 1 (kind of a nightmare but otherwise neat for me at the time.) Maybe it was forced but also the p.c. i used at the time was 12 years old and i got it to run enough for me so could've…
Hey everyone, I’m looking to put together a small team to build a free Five Nights at Freddy’s fan game. This is an unpaid passion project for building portfolios, gaining game dev experience, and making something genuinely creepy. The Game: I am keeping the exact setting and lore under wraps to prevent the idea from being…
So Ive been using 3ds max for a long time. Ive always wanted to be able to hide in my viewport all polygons that are not selected within my UVW editor. I never knew that the button existed. So just wanted to share. Everyone besides me probably already knew this.
Me to! IF had i see that before making a thread i probably wouldn't just entered that(dice) super easy character instead of all this above(thread entries). =) Progress slow going but going, some tests also. "squared it all" strategically also, still have to "cross examine it all still", but otherwise "working for…
Ah yeah AO is only affected by image based lighting (usually using a diffusely-convolved cube map and/or spherical harmonics). Can you add an IBL? Would really help to simulate nice bounce lighting. As it is, your shadows are all very very black.
This role can be based in either of Mediatonic offices in the following locations: * London, UK - https://www.mediatonicgames.com/jobs/senior-environment-artist * Leamington Spa, UK - https://www.mediatonicgames.com/jobs/senior-3-d-environment-artist * Madrid, Spain…
Hopefully I can deepen your understanding a bit. For the most part you are close to the truth. The items you're 100% correct on I've omitted from the quote. Regarding realtime lighting and shadows: Realtime shadows do require running vertex processing and draw calls for all of the meshes that the light affects. The way…
Hey all! First time posting here, I recently finished a stylized environment. Even though its finished I would still be happy to hear some criticism to improve for next time. I was in the mood for a medieval piece because I hadn't worked on one in a bit. For my next stuff I really want to start pushing towards…