Hey! It's awesome that you're learning to do 3D, but learning the software is maybe about 10-20% of the adventure. What needs to be developed now is the ability to problem solve and it's honestly where I think a lot of us get long-term satisfaction from. You're rarely ever going to get things right on the first go, even as…
Solved! I imported the scene in a brand new file with a namespace. Despite the nodes got a looong name, it completely solved the problem. Apparently was about namespaces.
First of all, congratulations on finishing the scene! In my mind that is the biggest challenge of all. It does feel like a dungeon right out of Skyrim. A couple of things I feel you could do to improve your scene would be: - Make a triplanar material/shader, it would solve your tiling issue on the walls without having to…
SOLVED Had same/similar problem and solved it. In my case all geo went black and no matter what material or texture was on it it was still black... I did not realize I accidentally hit the ‘v’ key which switches the black and white (Main/Secondary) color swatches on the left palette. I normally Don’t touch the ‘Alternate’…
While waiting for the approval of my account i did some further testing and reading. Now I solved most of my problems. For once I had to increase the normal map resolution and AA in the baking process. To solve the jagging between the different highres mesh shapes i used the lowres mesh in the high res export. I scaled…
Well, while breakdowns and explanations about wavy bakes are indeed useful, the artefacts in the work of the OP aren't caused by that. They are more than likely caused by the baked pixels of the normalmap instantly jumping from one value to another across the (hard) edge but without UV room to breathe since the UVs have…
that's not really how it works - what you're suggesting is more difficult than implementing it from scratch and is expressly forbidden by the EULA in most cases. gnoop isn't asking for anything particularly difficult or new here, the problems have all been solved and solutions are well understood. it's just the case that…
Hi everyone! I’m trying to transform an stl miniature into a series of subtools with good topology for their deep customization for 3d printing. I’ve dynameshed the main model, separated it into pieces, then remeshed, subdivided and projected details for each subtool. However, even after all the transformations: *…
Hi! Nice that you were able to fix it. Many tutorials leaving this out is unfortunate. Whether the issue becomes apparent or not depends on the specific geometry. If this had happened with the tutorial mesh, they would have to deal with it as well. You could use the Polycount Wiki as additional reference: Texture Baking I…
Hi guys Blender Asset Manager is rendering thumbnails without Materials, does anyone have any ideas how to solve this? The asset is from a kit from Kitbash3D and I am trying to make a folder for all the files from the kit. I had to find lost materials just to get the materials to show up in the renderer as they were not…