[ QUOTE ] Yeah but: A. It's pretty, but uses mroe resources then needed for teh fancy effects. B. I dunno about your video cards, but when mine is in a 3d aplication the fan on my card turns on and is quite loud. This would mean a constant noise increase, and a lower lifespan for the card i'm assuming. C. It's still nto…
I've got an asset that includes some metal surfaces and a glass surface. I looked through the docs on Layered Materials and through the available properties on the Material Functions I created. Even though "Make Material Attributes" has "Refraction", I don't see a way of having one Function be Glass (i.e. Blend Mode =…
Output will primarily be to custom tools but also hlsl/glsl for painter, designer , Houdini, Maya etc. This is less about building a material library than it is about building surface shaders without the need for graphics engineers. We can compile an MDL file including custom functions down to our fragment language already…
Hey all, does anyone know if there is method or script/plugin to get Max's curve 'Enable in viewport' function in Maya? For those who don't know, the function in max basically creates a tube with a custom thickness, etc, without having to use a nurbs circle and extrude a path along it. Would really like to know if this is…
https://vimeo.com/448218760 Now that we know about gradients, there is another concept that's related to them that can be acquired quite easily, and that concept is contour lines. A contour line (also isoline) of a function of two variables is a curve along which the function has a constant value, so that the curve joins…
Hey, Here's something that I've been looking into but can't seem to find the answer for.. When you Turbosmooth in max, you have the option to Turbosmooth by smoothing groups, which is awesome for keeping sharp edges. I haven't found this function outside of 3DS Max in any other applications. Does anybody know if such a…
I have been looking for this function in XSI and just cant seem to find it. In blender there was an operator called "Remove Doubles" and what it would do is weld vertices that are within a threshold that you can set (default 0.01, doubled vertices). XSI obviously has this functionality, but I cant find it, and strangely I…
@ProperSquid I got it fixed. It was an issue that you guessed. I didnt check the extreme cases properly and got an Access Violation because it tried to access my grid out of bounds. This is a way better way of checking for the extreme cases. It is called function wrap. So whenever I need to check the variables, I just wrap…
Road kill pro 1.03 had a pretty decent packing function. But they just disappeared. I emailed him/them like 5 month ago and asked if there was an update for 2011. I got the answer that they didn't sell it anymore. As for UVing goes, i know you didn't want that :P but there is the bonus tools for maya. It got some cool…
Oh yea... you can kind of see the not selected pieces highlighted in blue in the first image. Also know that there are other ways to "normalize" the scale of UV shells without having to relax. In TexTools there is a "normalize" function (formally a stand alone script MoP wrote, but with some improvements). A similar…