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Glass as Material Layer?

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marko_galesic polycounter lvl 3
I've got an asset that includes some metal surfaces and a glass surface. I looked through the docs on Layered Materials and through the available properties on the Material Functions I created. Even though "Make Material Attributes" has "Refraction", I don't see a way of having one Function be Glass (i.e. Blend Mode = "Translucent" and Lighting Mode = "Surface Translucency Volume") and another a plain material. Am I missing something?


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