Home Unreal Engine

Glass as Material Layer?

marko_galesic
polycounter lvl 3
Offline / Send Message
marko_galesic polycounter lvl 3
I've got an asset that includes some metal surfaces and a glass surface. I looked through the docs on Layered Materials and through the available properties on the Material Functions I created. Even though "Make Material Attributes" has "Refraction", I don't see a way of having one Function be Glass (i.e. Blend Mode = "Translucent" and Lighting Mode = "Surface Translucency Volume") and another a plain material. Am I missing something?

Replies

Sign In or Register to comment.