This is a concept I have been working on. I plan to model this in the coming weeks but I wanted to know what you all think? Also, if there would be anything you could think of that could help the silhouette and originality of the gun (keeping with the time period) it would be much appreciated :)
Hey Polycounters, I decided to make a quick thread over the most recent weapon that I've made. This is actually a resurrected old model from a few years ago, but I've completely re-modeled, re-textured, re-rendered everything from the ground up to make use of next-gen techniques, programs and workflows. The weapon is an…
http://steamcommunity.com/sharedfiles/filedetails/?id=307835157 http://steamcommunity.com/sharedfiles/filedetails/?id=308265827 links are to steam workshop threads Should I make more of those ? give me some feedback here
Hi everyone, I posted a reply to WAYWO about this last night but thought I should start a progress thread to go along with it. Below I have a couple of Marmoset renders of the high poly and some of the reference images I was using along the way. Will continue adding to this as I make progress! Consistent Reference was…
Hey Gang Ive been picking away at texturing this model for a while now, and I feel like I could really use some expert advice. First off tho - I DID NOT model this gun. This was given to me as an art test (Epic fail) and I'm revisiting it now that I feel I have a clue what I'm doing. The model was pre-unwrapped, but I…
Decided to add more stuff to my portfolio, so I got out one of my shelved models and finally finished it last night. yay to closure! This is another take on the classic STG-44 Nazi Assault rifle.....with skins! :D Modeled this in Maya, Baked the maps in 3DS Max, and textured & rendered it in Quixel Suite. I was trying out…