Hi guys. So I finished it and presented the short showcase video, which I link down below. I would really appreciate your thoughts on it. At the end I ended up creating two different lighting setup and I took your advise @d1ver and made my god rays/moonbeam a bit more prominent with a strong light source from the rose…
Hi! My name is Daniel Jóźwiak, and I am an illustrator and concept artist. I have experience with character design for various fantasy and sci-fi settings. I mainly work in a detailed, semi-realistic style. Check out my portfolio here: https://www.behance.net/danieljozwiak Contact me directly: wyrdmeister77@gmail.com…
Flowergame (https://flowergame.net/) is looking for a new artist. But what is Flowergame? It is a free-to-play flower collection game where users start collecting seeds and by watering them and ensuring there is enough sun slowly grow them through the germ stage to a full-grown plant. Most flowers have different full-grown…
Hi everyone ! It's my first time here and I think it's the best place to share and have some critiques about my work. I just finished a project and even if I'm still learning, I feel I need some feedbacks and what I can do to improve in rendering since it's one of my weakness. The goal was to create a character that would…
I personally find anime characters hard to do in 3D, because of the very wild proportions and things that look good in 2d but not in 3D. So that is one thing to consider, maybe not starting with this one, then again it might be your passion and you are driven enough from chibi style that you can do it. As for the model…
Hey, Polycount Community, I'm a the project manager a MMORPG (which we have yet to decide on the name.) We are currently a small team of 9 now! But we are still recruiting for artist . Professional or not. As you as you are willing to learn and take critique. The game is a anime fantasy driven game, inspired by Log…
Hello again. I have painted the doors. I ended up using my trim sheet for the exterior frame, that way I only use a single ID for each door rather than 2 (or more...). Mapping the UVs to the beveled corners is a bit fiddly, and I wonder if there's a trick to it. At the moment, the frames have no baked normals and are…
Hey everyone! Some props/environments I worked on for the game 'Halls of Torment' by 'Chasing Carrots'. It's a singleplayer horde survivor game with an mid-90s prerendered (spritebased) pixel retro look. Hope you like it ! Used tools: 3dsmax, Blender, Photoshop, Godot Engine Cheers, Daniel
**Offering/Looking for:** Commission Work as
2D Game Artist
**Payment:** 50
EUR/hour (offering fixed price solutions) (taxes, licence fees and
transfer costs included) **Language:**
English/German **Professional Inquiries:** jana@2dpixx.de **Website:**
https://www.2dpixx.de **Showreel:** https://youtu.be/Wk5bZ2qSCIU I am a…
that's similar to my desktop PC and it doesn't have issues displaying complex content that we receive from EA, Ubi and other clients. Since you're a student it's extremely unlikely that your scenes will reach the complexity you'll encounter at high end commercial projects anyway. And if you do, then it's a sure sign to…