Unfortunately there are some limitations when working with the UVW Unwrap Modifier, and these are one of them. Although they could be implemented, that would need to be in the UVW Unwrap Modifier source code, but it is not legal to modify and distribute it.
Well, I'm not sure why you'd need to use the lattice modifier here. And even if you did, that's a lot of subdivisions; will the model even have enough vertices itself for that amount of detail on the lattice to be effective on the car? I think you should try to just focus on modeling for now; ignore deformation modifiers.…
is there some way i can add a modifier (like bend) to an object that is instanced, without making it unique but also without adding the modifier to all the instanced objects.. when i try to add it, it gets added to all instanced objects :( using 3ds max
The issue isn't Skin_Wrap modifier, it's how the newly created Skin modifier interprets the "zero pose" to count deformations from. Make sure you set the "ref frame" under "advanced parameters" in Skin modifier to a frame that has your bones in zero pose (matching your model), then toggle the "always deform" checkbox to…
Hello, folks. Doing a bunch of calculations on UV faces and script is pretty slow. What I've noticed is that it works reliably faster if I switch modifier stack from unwrap to one modifier below (epoly in my case). Tried to switch modifiers in script, but it gets confused if there are several unwraps in a row, so I would…
Hi guys, ive been playing with the physique modifier in 3D max and whilst im getting accustomed to the main features I can't really figure out how to change the weights of individual vertices. I know how this can be done with the skin modifier but none of the MAX tutorials show how this can be done with the physique…