Hey guys. So I get this wierd issue with my texture when I'm at a certain distance from the. If I zoom out further the error disappears. Maybe it's not an error, maybe thats just how mipmapping works? I tried to disable mipmapping but the error remains. I'm quite new to UE4 and all the technical stuff. EDIT: Okey so I…
Tested on maya2008 and got this : // Error: CG ERROR : The compile returned an error. // // Error: (879) : warning C7011: implicit cast from "float4" to "float3" (662) : warning C7011: implicit cast from "float3" to "float" (662) : warning C7011: implicit cast from "float3" to "float" (862) : error C5051: profile does not…
could i get help with a render error please? // Error: setParent: Object 'renderView' not found. // // Error: Procedure "getRenderWindowPanelFormLayout" is defined to return a value of type string, but return statement returned type no type. // ideas?
Whenever i go to bake the normals for this particular mesh, I receive this error: I'm baking the mesh at 1k with 128 edge padding and the default renderer. Not doing anything fany. I have a High/Low/Cage and I'm encountering this error. Any suggestions on how to fix this?