After months of painstaking work, our newest coder has gotten our Elemental animations working in our HL2 mod. This and other coding accoplishments has brought us much further along our planned progress than expected. We are now looking to add more of the Battle armor models to the game as well as original charicter…
I'm just wondering if some of you have the same issue as me with Max2012. (it worked fine in 2011) I set up a keyboard shortcut for the TV element mode toggle... but for some reason it doesn't work in UV edit window. I already try with toggling "Keyboard Shortcut override" to no avail. What i noticed on the other hand, is…
Hi all, My mesh consists of multiple different objects, that I need to assign different materials to in UDK. When I export from 3DS Max, I'm not getting these different objects having their individual elements show up under the LOD info in the static mesh properties such that I can plug in the appropriate material. I…
Hi Polycount. Finishing my degree very soon so It's time I come out into the world with my work. For my final year project at University, I was tasked with recreating the Elemental tech demo's throne room environment. I didn't want to be do a straight recreation so this is a mixture between my own little twists and the…
Hello guys, I have many questions and I need guidance with Quixel because I can't figure out a good workflow. 1) Whats the optimal way of grouping/attaching elements for Quixel(3DS MAX)? * I made a simple candle stick which is made off two elements; the candle stick and a glass cover. I attached them together using…
Hi there! I recently changed studio and forgot to copy a script for shell selection in maya! (similar to "5" element selection in 3ds max) I had a quick .mel to assign that to a hotkey, but not now. If anyone use a hotkey script for this and can help me, that'll be great. cheers -Manu
About us Upvoid is a company consisting of six computer scientists, located in Aachen, Germany. We are developing a game engine supporting procedural worlds and smooth destructible voxel terrain. Have a look at our screenshot collection to get an idea of what we are doing. (But be warned that most of the current…
Hi. I'm mainly an environment artist but I'm slowly getting into characters. I'm trying to skin a character I've made with the intention of exporting it into Unreal 4. I've actually done this before where the character was quite simple and made up of one single topological element. I've got a base body mesh fully skinned…
Info The idea of this thread is to recycle some of my old concepts and see what I would make from them today. I will try to go into detail about every step I take from the original sketch to making modular meshes, fit for UDK and other realtime engines. I'd apreciate your feedback and thoughts/suggestions and hope we can…
Hello. I'm in the works of making an auto rig script, and it requires the ability to make modules in a scene and show their info in the main UI. I already have that working for one single item, but when I try to add multiple, maya says the UI item is not unique. I've been looking for a solution to iterate the ID name of…