So, I did the high poly sculpt, exported that as an OBJ, made my low poly and UV'd it, also exporting it as a .OBJ When I put everything in xnormal, this comes out: If it's any help, the high and low poly look like this: halp plz
Hi guys. I was wondering what is the best way to create something like this? I'ts very complex so sculpting by hand or drawing alpha it is not the best idea i presume ;) Is it possible to change the part of this picture into alhpa and recreating this shape in substance painter or something?
I think everyone is pretty much in agreement with the yolo. Hence the name of the piece, I'd like to see"Sting Like a Bee" up there instead. Otherwise, it looks great. Super nice materials, lighting is spectacular. Great job!
Please check out my work and leave a like and add it to favourite. I would really appreciate it. AWP Navy Camo http://steamcommunity.com/sharedfiles/filedetails/?id=191517954 Glock - 18 Original http://steamcommunity.com/sharedfiles/filedetails/?id=191921067 P250 Snake Camo…
Hey all, here's the project I'm currently working on Super Model Ho Yeon Jung. I will be making her in real time when I have achieved the likeness!🤔 Here's The model herself Artstation: https://www.artstation.com/thelordabu Art Insta: https://www.instagram.com/artbyabdul/
Because the object was scaled non-uniformly. in the future when you scale an object it is wise to do it in "Sub-Object mode" like element instead of "Object mode". This is why its important to reset the scale, Hierarchy Tab > Reset Scale, or like Neox pointed out nuke it from orbit with the Reset Xform utility which does a…
No, that is for booleans. I mean the 'Plugs' feature of Meshmachine that deforms an object to the surface of the other object and insert the geometry. I know there are some scripts like mesh insert. But they require you to select polygons, I would like to insert the geometry everywhere on the surface like Meshmachine. So…
Hello, I'm wondering how you can make an effect like this one: https://www.youtube.com/watch?v=NjpEV0vzDpk The first part where the bees are walking in his hand. Do you animate them on max/maya/blender etc, make them follow a path via programming inside the game engine or ... ? Thank you very much.