Hmmm, not sure yet. I was playing the demo today, and was a little annoyed when I tried to remap the controls.... *constant re-centering the mouse in the controls menu is annoying. (not a serious problem though, just tedious when you have to unmap eveything due to not being a WASD user, and the new double-bind preventative…
I agree with Scott on the magnets theory. Here's my loose theory on things thus far: Dharma has discovered a way to amplify and channel electromagnetic fields. The plane was not crashed via the electromagnet 'overloading', but was specifically pulled in by Dharma. The island: There is some kind of electromagnetic field…
I loved Fixed cameras and I still do. I loved RE 1/2/3 and Parasite EVE 2. I wonder why someone would hate such a great system... Indeed the system was created because back in the days there were hardware limitations... but this lead to the creation of a wonderful design... The only things that I didn't liked was that in…
It seems to be working fine from what I can tell. I don't have a way to pipe it into morph targets so I can't check its timing or phoneme picking. But this might be VERY useful to me. I do a lot of lip sync, about 30-60min per game and we do 2 games a year. The sync doesn't take that much effort (we do it by hand) but any…
Hello folks, I forgot to comment on who is my target audience with this tool! My main focus is people that need to do repetitive work, and do not know much or anything about image editing. So the idea of the tool is to be "one click". To this end the tool will have some presets options, ie. this tool is basically a preset…
Ok, I do some rigging, so I can give you some tips. It is hard to give exact pointers though, since it really depends on what the exact settings and options are that you used. Are you using one main Root bone to attach everything to? I can't see it in your video, but you need to be able to move and rotate (prefereably even…
I'm looking to create 3D stylized assets and props of various Solarpunk styled scenes like this example: (source: https://www.artstation.com/artwork/dOxBwe ) STYLE I'm targeting a cartoon/anime stylized style similar to "Valorant" or "Borderlands 3" or "G.I. Joe: Operation Blackout": Another example of the targeted…
Roy's Garage Fallout 3 style Goals: My goal for this project is to emulate the Fallout 3 art style and to make a portfolio piece that shows that I am adaptable to different styles. My target audience for this piece would be Obsidian Entertainment who is currently making Fallout 3 New Vegas. I want to have a small but…
This has been on my site for a bit now but I don't think I ever shared it here with you fine folks. The scene below was created in 3DS Max, textured with Photoshop and rendered in Unity Pro 3.4. Target platform was for web and iOS devices. Total scene was kept below 50k triangles including sideline props, lighting fx and…
There are a few discussions on how to do holes (circular, polygonal) into a single quad. However, the workflow gets quite manual and requires quite a bit of planning and edge loops if you are completing the following specific objective: Repeating instances of a polygon hole into a surface that consists of multiple…