Hello, My name is Steven. I am building a game-design start-up company. I have nearly a decade in .NET programming and a few years in HTML, CSS, JS. I have a game concept that the community on Xbox has wanted for a long time. I would like to hear more concepts, because a better concept, is well.... better! I am the…
This week I focused primarily on the texturing process and the initial scene setup in Unreal Engine. I completed the full texturing pass on my model, making sure all materials were properly created and applied to achieve a consistent and realistic look across the asset. I paid attention to detail in the surface quality to…
Hello, We are a start up company developing our first project and we require a Concept Artist to draft a number of Structural and Character Concepts. The concepts will then be converted to 3D models as such. Possible full time position available for the perfect candidates. Must have own graphic design programs (Photoshop,…
Hi polycount~ I've been having a lot of headaches recently with Maya... It simply crashes about 10% of the times when I start the UV Editor. It's pretty annoying and random, sometimes I don't have any crashes for days and sometimes I get 5 or more crashes in a single day due to that. I've had 3 this morning. I'm about to…
I've been messing around with a few photoshop filters, and I found a few that have really sped up getting a painting started. Maybe you can get a decent use out of them too. I'll use this picture as an example The filters are: Median (filters>noise>median) Maximum (filters>other>maximum) Minimum (filters>other>minimum)…
Not a bad start, the work is giving me tutorial/art test vibes. Needs some of your own flavor, A lot of the work doesn't meet industry standards in terms of AAA/next gen, but as far as low poly modeling goes, you're getting the hang of it. I'd continue with small props, get mixer or substance and really start making some…
If you were part of a group starting up a studio, and you were in charge of setting up the art portion of the studio, what would be your top priority for the working environment? More time per asset? Better concepting? Giving the concepting to the production artists so they feel more involved? Really helpful tools and…
You need to be showing finished, textured in-game models, preferably in a game engine like UE4 or Unity. Marmoset works too. You need to really demonstrate you are an expert at the entire character creation workflow, so this means showing the highpoly sculpts, and baked game res models with fully finished textures.…
Hi guys, I'm Henry. I'm 25 years old and I'm an Ex British Army soldier. I have a huge passion for Games, 3D Art & The whole inbetween. I'm trying to start a team to create this amazing game I've been working on a prefab library for, I've written a little bit about the game and the mechanics. I'm looking for; An…
Good afternoon, Polycount! I have been a lurker in the website for a while and decided to finally try my chances here. I am -very- new to the whole realm of 3D, it has been a very head-cracking but fun experience. Back in November I wanted to partake in Blizzard's student art contest, and I made a character entry which can…