Progress going slow due to other stuff getting in the way.. So state of the Basemesh (I only use Blender to add the finishing details so I wanted to block out as much detail as possible before moving out of sculptris): Fixed the female model some. Started also the Wyvren skull but I think I need to downsize its beak…
Something that has bothered me for quite a while whenever I see a Draenei model is how everyone does their horns. Unlike those from a Satyr or animals of some sort they look more like beeing made of bones covered with skin and blending into the skull and not actually horns portruding through the skin of the head and…
Not sure if perspective but there are some angles + planes that should take note. The skull is in correct proportion except the cheek bone hangs a little low. Note: The brow bone, that 'bulge' occurs only when the angle changes from front plane to side plane. its not a horn. +the zygomatic bone has a nice plane to it,…
Definitely listen to what Vahl has to say. I would try throwing a skull ztool underneath your current face that you have sculpted. I think some of the anatomy errors will be easily recognized. I might have a skull ztool I can send you. There are a lot of free ones out there. Also, doing a facial expression like that is a…
IT R TEH FAT_CAPSLOCK how are ya mate as a general rule, the reference you should be working with is the middle of the ear pretty much sits on the end of that skinny cheekbone that goes along the side of the head. NOTICE where that skinny parts come from.. from the socket it narros down roughly at the same level of the…
Thanks a lot Nerono for your inputs - I will look into some skull practice!! I've looked at a lot of charts and plane breakdowns of the skull. Is there one you recommend specifically? I only use a single reference because I feel that I am trying to get as much "mileage" from a single pictures as I can - I will add more…
Thanks all for the feedback ! @Pastat7: it's hawk skull. at least that's what google showed me :) @Pipotchi: thanks, that's definitely a critique I can work with - and I agree, I did the second set in very short time, it definitely needs some work now when I look at it. @Moffee: I saw your work on the Juggersword, really…
I love the model overall, and it's way better than anything I've produced yet, but I do have one issue-- her head looks too rounded. Right now I look at her head and think "Dragon Ball Z" Maybe narrow the sides of her skull, namely the crown of the skull, and I think she'd look WAY better. And don't forget temples-- they…
hey there i think you are on a good way! =) and dont worry about the geo. first things first i would recommend you putting a skull below your model and use transparency to adjust the skull shape. the shape itself looks kinda of, especially on the back of the head. for a female the jawline seems too dominant. try to make it…
@PyrZern Right :) If he wasn't changing the size of initial sphere, then 100 would be fine. (unless it works differently for everyone, then my mistake :P) @womball Skull looks better at this moment, you need to tweak things tho: - zygomatic bone is too long, imagine that the earhole usually cuts skull in a half(side view).…