Concept: I was coming up with some ideas today, and while I was playing with my son, we made a fort "castle" to ward off dragons, and I just loved his imagination. So since I'm old and boring, I will let him be my idea guy and will create something along with him. So maybe I guess a team of 2 :P , but Im sure his input…
Hi, currently i am making a Gothic Cathedral for a University Project, which i will grab screen renders using Marmoset toolbag 2.06. Taking into account that i am still a University student, some critical and constructive feedback would be helpful :3 I also have another question. I am struggling to make the roof of the…
You need to post what you've drawn so far, even if you think it's really bad, to get better feedback. 1) Roofs aren't roofs, they are tapered boxes. That's what you need to practice if roofs are difficult to draw. 2) Did you try drawing a one point perspective grid on the ground on the photo? 3) That fountain seems to be…
Despite the default icon, most of us don't bite - really! The load times seemed slow for me as well, so you might want to try it on another system - a friend's computer, or a library. I'm a little curious about some of your design decisions for the pirate's aircraft. Tail-draggers (more properly known as "conventional…
This scene is meant to be the primary focus of my demo reel, for graduation as an Environment Artist at the Art Institute of Vancouver. The focus of the scene is of the bedroom of a DJ and Graffiti artist. The feel of the room is very urban modern, with DJ and graffiti equipment, and graffiti art on the walls. I am going…
Textures: Long time no seen... I was trying to put everything together in the scene to have feedback about how the plants and everything is going, so I had some textures I have been working on Brick: ref: Roof: ref: Plaster: ref: Wood: Grass: The Grass I overcomplicated myself doing the sbsar here but with the performance…
Nice showcase, but I think you could put a little time into the "Market" ribbed roof. It seems so flat without any specular highlights for something metal that is bent. The sand bag texture could shaded more with creases and visible stiching seams to make it more realistic. Another thing about the roof is that the build up…
Looking like you've measured out the spaces very nicely! I'm curious how you accomplished this. Now I'm not sure exactly how far along you are--and therefore what you already have in the works--but the first things I noticed missing from the roof are: It also looks like the tiles were originally laid to be a uniform color,…
Awesome concept and a really nice low poly project. I really like your block-out so far. It's got the correct proportions and has a nice poly allocation in terms of it being a reasonably low-poly building. Only crit i would give at the moment is that personally i feel like your roof is very flat and square compared to the…
I wouldn't mind getting multiple opinions on how to go about modeling the sheet metal pieces on the roof of the clock tower. I thought of doing it two different ways. One, modeling individual pieces of bent up sheet metal, UV'ing them and combining them in to a group to form one quarter section of the roof. Then I would…