Disk 1 is being re-released with a whole new title and cover (the original was knocked up quickly for the siggraph deadline by some 'artist' who thought changing the title would make it fit better !!!!!!!!!!!!!) just note that the content is EXACTLY the same as version 1... its not an upgrade or a version 2. We also have…
Ok crit time. @ M4rt3 - Good start. Be careful with the muscles he has a decent amount of body fat so his muscle definition is rather soft. Also I think you have his shoulders up too high. @ damir_boz - The hands are too small. Also the nose looks a bit wide. Looking nice otherwise. @ CLo - Drop your subdivison levels and…
Is there a setting somewhere that makes the entirety of the 2 axis move box handle work instead of just the tiny corner area at the far point? It's driving me mad having to click this tiny thing area when there's an entire region that should be able to be used. Circled area in the pic is the only area that works for multi…
This looks like a really solid project. Will no doubt be fun and it seems you are doing a lot of things right. For the block out though, It feels a little bit like you are rushing it. I would recommend spending another couple of hours trying to push the framing and composition of the block out, aim your sun and do a rough…
I know I could be feeding a movie file to the Compositor, but then it would take 2 steps (1. render video with color correction from VSE, 2. feed it to the Compositor to rotate it -90 degrees and render the result.) So I am trying to feed the Compositor with a render layer instead. But it's not working. I have both…
Its a study that I started some time ago in preparation to venture into toys and collectibles. It took quite a while to finish this as I'm balancing my time with official jobs, life and this. I'm glad that its done. I learned so much working on this. I'll turn this to a low poly game art at some point. Please scroll below…
Hey, could someone help me with this please..? I can't understand whats going on.. I've been using 3ds max for a long time now but I've never seen anything like this.. My UV mapping is gone haywire.. I'm creating a simple backpack to be exported to mudbox and I had a small issue with extruding the shoulder strap.. I was…
Just seen this on NVIDIAs channel (https://www.youtube.com/user/nvidia) [ame]www.youtube.com/watch?v=VfC9yVnEKhg[/ame] [ame]www.youtube.com/watch?v=tZ1XjSYKJmg[/ame] Using the Tegra NOTE 7, which looks to be about £140. Which seems like a great price to me. And i'm definately thinking about getting one having seen the…
Hi Such a long time since my last post. It's good to be back to Polycount and see amazing works from everyone. Your works are so inspiring. Just want to share some hand paint character process and presentation method. May be someone might find this useful. Thank you for check this out. Texturing process Some Shots model…