Call me ignorant, but I wasn't even aware people wrote articles on LinkedIn. In the spirit of the article: That text png could have been a gif (or use a reduced color palette either way) and it's a bit blurry and crammed. But maybe there are size or format restrictions or it got processed during upload. Edit: And just in…
Good quad topology that captures all detail is by necessity very dense. Maybe you could show some pics of what you're trying to do and the kind of customization you need.
Thank you Eric I haven’t set a specific triangle budget since this is just a personal project and I’m still learning. The piece will be fairly close to the camera, so I’d like it to look good while keeping the poly count as low as possible. As for animation, yes — I’d like it to have a bit of movement to make it feel more…
Thanks a lot guys! DnS: I totally see what you mean about the neck, I'll see what I can do. Low Odor: Yep, I was looking at it and a piece of me still digs the swooshy boobs. After talking to the client last night, I think they do too. Kaburan: Thanks! Firebert: I am glad you dig! But yeah I was going for a more sort of…
Tracer, Reaper, Widowmaker, and Winston these are just a few of the epic new characters created for the world of Overwatch. Each one is as iconic and unforgettable as the last, and each one was brought to life by the hand of a talented artist. And now its your turn As a character artist for Blizzards next amazing game,…
The Greentooth Awards: Winners! The votes have been counted and we’re absolutely thrilled to announce the winners of the first annual Greentooth awards. The Greentooth awards seek to honor the best of the best from four categories: Polycounters, software, studios, and games, all chosen by the Polycount community of course.…
Good model! I'd say you're really close, there are some minor inaccuracies : Also as Eric mentioned already, the knurling scale is still off. Yours is "squished" vertically, the ref is more even and less dense. But good work, keep it up! :)
Team Chivalry is searching for experienced and dedicated individuals to help us develop Chivalry: Battle for Agatha, an upcoming indie title created using the UDK with a heavy focus on first-person melee combat and objective-focused team play in a medieval setting. Our previous title Age of Chivalry The initial public…