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Blizzard seeks Character Artist - Overwatch

Tracer, Reaper, Widowmaker, and Winston… these are just a few of the epic new characters created for the world of Overwatch. Each one is as iconic and unforgettable as the last, and each one was brought to life by the hand of a talented artist.

And now it’s your turn…

As a character artist for Blizzard’s next amazing game, you will lead the team that brings future legends to life. You creations will stand proudly besides legends such as Raynor, Tyrael, Arthas, and Kerrigan ushering in a new era for the Blizzard pantheon.

Your passion as an artist and a gamer will drive you into the thick of development. Exceptional understanding of anatomy, form, and color will allow you to work side-by-side with concept artists and animators breathing life into some truly inspiring (and sometimes horrifying) creations. Your experience as a gamer will come in handy as you jam on new game-play concepts with designers, ensuring your next badass creature plays as good as it looks.

In short, you’ll be part of a close-knit, collaborative community of artists, engineers and designers whose sole goal is to make a truly immersive game experience.

Sound fun? If you’re up to the challenge of helping realize the next epic Blizzard title, we want to hear from you!

Responsibilities

Create both high resolution 3D sculpts and final low polygon game assets.
Couple hand painted textures and next-gen materials for use in game engine.
Iterate on game assets with production artists via prototyping and group critiques.

Requirements

A minimum of 3 years’ experience in game development as an artist specializing in character / organic modeling using Maya, Photoshop, Zbrush or Mudbox
Exceptional understanding of next generation asset creation pipelines and tools
An exceptional understanding of form, shape, structure, and silhouette in regard to modeling
Superior eye for light, shade, color, and detail in creating texture maps
Self-motivation, good communication skills, and a great team-player attitude
Able to work creatively as part of a large or small group
Proven problem-solving / prototyping ability
Able to effectively collaborate with game designers and programmers
Understanding of the visual style of Blizzard games and a passion to push it to the next level
A passion for video games

Pluses

Experience in creating visual designs that support gameplay oriented goals
Skill in one or more related disciplines – illustration, animation, visual effects, or technical art

Have shipped an AAA PC or console title as a character artist

Submission / Portfolio requirements

Cover Letter
Resume
Portfolio, and / or reel demonstrating relevant artistic skills required
Only online artwork submissions will be accepted (e.g. website, blog or online album).
Must be willing to complete an art test if requested to do so

To apply:

Please visit our website here:
http://us.blizzard.com/en-us/company/careers/posting.html?id=15000EI
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