New Progress incoming! I did a ton of decal work and finished off the main tanks, did some studying on the lighting systems and reflection captures and set up correct localized reflections. I also added windows on the ceiling and a sky-sphere with a mars-type sky to allow natural light to be added to the equation... I can…
Quick update: The bike is now rigged and in engine. Tweaked the smoothing groups a bit. Front Back The windscreen looks weird at the min, and that due to the AO that I'm using (its uneditted, and the windscreen didnt AO correctly), but the windscreen is on another material id so wont even use AO in the final piece (I want…
i would agree that your buildings need decals and blends so there isn't a consistent brick colour throughout the whole building. I know you are following a concept, so what I'm about to recommend is entirely up to you. This looks like a ghetto type of ally you're going for, so I think adding some spray paints decals and…
@Nevermore - I agree on the spikes thing. I may have to add a rim-light to them. I just haven't gotten around to it yet. Will be in for the next update though. I tried to address most of the things brought up so far. Edited the lava. Redid the baking on the pillars. Tried to make the lava pillars less repetitive (read:…
Just a small update on the texturing , I have started adding some grunge etc. I don't think I had my head screwed on right when I thought that I would be able to use decals to avoid the inverted mirrored numbers. I have ticked both the accept static and dynamic decals for the skeletal mesh, yet it still refuses to project.…
You'd be surprised - someone at Mythic did an asset count comparison between Warhammer Online and GOW - I don't recall the number but we produced alot, maybe 2-3 times the assets? Then again, we didn't have to deal with normal maps. Not knocking Epic's stuff, the amount of time they spend on each asset really pays off!…
Hi guys. Just wanted to share a personal project of mine, a fantasy castle in Unreal Engine based on a concept by SnowSkadi: https://www.deviantart.com/snowskadi/art/White-Tower-69872081 This was my second time creating a scene in UE4. I'm still in the process of learning the great amount of features this engine can offer…
FunkyBunnies made a script that deals with remembering and recalling selections automatically, but yea it'd be nice if it was incorporated into the package by default. For Max it'd be nice if it worked like Maya (or any other 3D package) when it comes to working directly on isoline wires, as right now you have no choice…
Also I now fear to level my non-fighting skills, because things like personality will make my level go up but not my fighting skills. The mobs however have their fighting skills and health increased. I recall that being a problem with some revision of Star Wars Galaxies as well... Level 30 doctors that never fought…
Thanks for the replies guys! @icegodofhungary I really appreciate that in depth response! Your illustration makes perfect sense, it's just really annoying to get such drastically different results from different bakers, and I'm not sure how to get the optimal scenario where the top of the high res is white(the highest…