Hi all, second post and first thread. Im a character artist from the UK...and I used to have the pleasure of working alongside "Ruz" :) This is a character I started as a test bed for trying out techniques in Zbrush after completing a game "featuring a cussing rapstar in the wartorn middle East". Its based on some old…
Hello! We are a budding indie game studio looking for an animator artist to help animate dog models for us for our upcoming game! The dogs should be able to express a variety of different emotions and have a diverse set of animations for various actions. Of course, the dog must be cute. A strong candidate would have…
miauu's Drag&Drop Pro has been updated to version 1.3. Changelog: + NEW: Group objects by dropped file. The group name matches the dropped file's name. + NEW: Offset the contents of dropped files to prevent overlap. https://www.youtube.com/watch?v=mBdUze-i2l0
I'm reading, and in some cases seeing, how people stay far away from triangles in their poly models but I'm also seeing a lot of them anyway. Especially when it comes to low-poly objects. So what's the rule of thumb here? Does it have to do with just how high of a poly model your making? Are they ok when working with…
Hi 7CGI team! Thanks for the warm welcome — it’s great to connect. What sets you apart is your dedication to collaborative and precise 3D visualization. Your comprehensive suite of services, spanning from photorealistic interior and exterior renderings to intricate product and floor plan visualizations, demonstrates a of…
Assuming you're targeting modern hardware (series S or better ) If you're using Nanite it doesn't matter If you're not using Nanite it still doesn't really matter. There are only two things you really need to worry about: Memory footprint - a mesh with more vertices takes up more memory than ones with less. This is only a…
Hello everyone, after long time of watching your works, reading all topics here on Polycount I decided to start my own sketchbook. Currently I'm at a crossroads. Don't know exactly what I want to do. In the past I mainly made some product vizualizations and photo sessions with 3d models as a background because I wanted to…
"2-3 months" yes it will be this. Yes you and anyone can do this ^. * That is the idea👍 i was wondering how to incorporate the concept artists though, guess taking notes from alternative sites, they started with concept artists 1st, which i do like the idea of, though we aren't seeing much of that around these parts. Are…