I'm curious about peoples methods for creating panels or panel lines on their high poly models. I'm thinking things where the panels are going to tend toward the decorative like sci-fi vehicles and props. There just seem to be so many options I wonder what other folks do/use. Extrusions? do you extrude the panel, or do a…
We are looking for 3D artists and coders for our game Rotting circuits. It's a open world sandbox survival game set in 2050, think terminator meets the walking dead. As a 3D artist you'll be working on the following in no particular order environment fabrication, prop fabrication and character creation. As a coder you will…
A 3-minute Western short project looking for hi-quality CGI character modellers (3 human characters with 1 outfit each, will need to be built for mocap and cloth simulation) Environment (buildings and environmental elements) and hi-quality props with full PBR materials. All elements will be used in Unreal Engine, for…
Portfolio url: adamidris.artstation.com Skills: * Environment modelling and texturing for real time engines. Extensive use and understanding of modular principles. * Prop modelling for real time engines * Digital sculpting * Digital painting and concepting * Texturing * Cinematic motion graphics Software/tools: * Maya *…
I need a 3d model of a prop from a League of Legends that I will be using for cosplay. It will then be converted into CAD and milled from wood. The person doing the milling is also doing the conversion but if you have both skills I wouldn't mind hearing what it would take for you to do both! Here's a picture of the…
I and my small team specializes in creating 3D models, retopology, textures for games of any complexity. - Props - Environment objects - Textures for PBR - Characters If you need a lowpoly model for games we will do it for you in the best quality and will try to do the job in a short term and at a reasonable price for you.…
Hello everyone :) I am starting a thread of props, tiles and modules based on the Mega Man X franchise. Here are some of my primary goals: 1) A much higher level of detail and believability in my models. Here is what I'm shooting for: http://www.jacquechoi.com/MegaMan.html http://torfrick.com/Art/WIP/corridor003.jpg…
Hello! My name is Jon Young, I am a freelance 3D Artist looking to work on some paid projects primarily doing modeling and texturing work. My strengths lie in creating high quality 3d assets for games including characters, props, and environment set-pieces. My primary software packages are: 3ds Max Zbrush Photoshop Xnormal…
Hello // Bonjour! My name is Ahron and I am an experienced 3D Environment / Prop Artist currently based in Montreal. I have over four years of experience as a professional and I have worked on multiple shipped titles for a large developer in the UK, in addition to small project freelancing and teaching at University level.…
Hey all! I'm available and excited for any work you might have. I am primarily a generalist concept artist with skills designing environments, characters, props, and creating concepts in both 2D (preferred) and 3D. If you are interested in working with me, check out my portfolio here: https://www.ekpap.com Name: Pierce…