So I've been spending the weekend getting to grips with the material editor and I'm finding it mind boggling how many expressions there are and all the cool things I can do with it. Naturally I have some questions :) For starters, how would I go about making a texture mirror repeat across an axis? eg: Also, How would you…
Figured out a workaround - If you double click on the material that's auto-created for the texture set it will select all the models applied to that material. All you need to do from there is right click and hit apply on the material you'd like to apply.
Here's my first update! Originally I was planning on trying one of the props, but since this stylised scene is made of simple repetitive shapes and textures I decided I could bash it out pretty quickly. So far I've blocked out the scene using Maya and Unreal Engine, and added some base materials and lighting. It was…
I still don't really get what you're trying to do. Maybe it just sounds too abstract. You want to use sound waves, i.e. form a sound file, and use those values to affect a material? I've never heard of anything like this in unreal, but if you know how to make custom materials nodes, maybe. Is that what you mean though?…
hey guys...need some quick help here. i work on two monitors. my left one has conked out. so i switch over to my good one and need to do some work this weekend. but when i open max and try to work...my material editor will not show up after pressing "M" or clicking the material tab. i'm thinking it may "hidden" due to my…
I'm trying to get my lightmap to render properly within 3DS Max. I have a RGB MULTIPLY with my DIFFUSE and VERTEX COLOR connected to its inputs. I have my LIGHTMAP plugged into the SELF-ILLUMINATION slot under MAPS in the material parameters. I'm getting strange results because of the vertex color, and am unable to render…
Anybody know about a way to assign multiple materials to a mesh via a mask? It would be impossible to assign the materials via faces in maya. Basically the idea here is to have lots of little details on a mesh get assigned a refractive shader while the rest of the mesh is a standard metallic shader. After a bit of…
Hi. I'm making game character in zbrush and for now, every part is a different polypainted subtool with their own material. To make low poly I want to merge parts like body, boots, coat etc. into one mesh. I can project the polypaint but not materials. Is there any way to do this?
Hello, I have created a metal tilling texture in Mixer. In SP I have created anotherbaked metal texture map. Is it possible to refine the metal look so the two texture match better?I'm now getting two different metal textures/pieces in my unreal scene. Hope it makes sence.Or would you need to tweak the Roughness settings…
Hey guys, a friend of mine needs to make a character that has at least decent skin but only using Max's standard material. Since I've basically never had to do any pre-rendered work in my career, I'm not even quite sure there are any tricks he can use. Does anyone know of any tricks or tutorials on how you can fake a good…