I'm trying to get my lightmap to render properly within 3DS Max. I have a RGB MULTIPLY with my DIFFUSE and VERTEX COLOR connected to its inputs. I have my LIGHTMAP plugged into the SELF-ILLUMINATION slot under MAPS in the material parameters.
I'm getting strange results because of the vertex color, and am unable to render my lightmap efficiently, does anyone have a suggestion on how I can set the material up so my lightmap shows with my vertex color?
![LM_issue.jpg](http://ajv3d.com/images/LM_issue.jpg)