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Setup Material for Lightmap in 3DS Max

polycounter lvl 7
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ajv3d polycounter lvl 7
I'm trying to get my lightmap to render properly within 3DS Max. I have a RGB MULTIPLY with my DIFFUSE and VERTEX COLOR connected to its inputs. I have my LIGHTMAP plugged into the SELF-ILLUMINATION slot under MAPS in the material parameters.

I'm getting strange results because of the vertex color, and am unable to render my lightmap efficiently, does anyone have a suggestion on how I can set the material up so my lightmap shows with my vertex color?

LM_issue.jpg
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