yeah, it looks like there is no way to modify those values without making some custom kismet nodes or hard coding. you might be able to paste the matinee into a text editor, modify and re-paste back into UDK if you are super resourceful :D
AMT's next update is super confirmed hard core hard coded for the 15th-25th of next month.As you might know this update has been in the works for like 6 months so you can expect a crapton of new tools, too.
I think non-competes are seldom, if ever, used against artists that change jobs. They are MUCH more important when it comes to technology/code. They can be held up in court, maybe, but former employers have little incentive to go after artists.
if (selection.count >= 1) and (selection[1].modifiers[#MeshSmooth] != undefined) then selection[1].modifiers[#MeshSmooth].enabled = not selection[1].modifiers[#MeshSmooth].enabled I'll let Slum come up with the macro name, but that should be all the code required to toggle the modifier on and off.
Again, hair splitting. Approach this problem in the way that you make photographs in manual mode, ISO100, f/8, 1/125s or more [but not less due to camera shake] - this will be enough. Or you can even use tripod or even monopod. Did you googled 'sharpest lenses'?
Steam was updated today with Construct 2; a new game engine/editor package. It's aimed at producing games with "no coding" for mobile and web platforms. It comes in 3 tiers of pricing starting at free and goes up to 340 USD for the various versions. This is actually 15% off as a special promotion, but even at full price it…
Sos for the late answer, glad you made it. Custom Nodes are for you to plug your custom HLSL code into, but I see no reason for you to do it for texture offsetting. What I meant with a "float2" is a vector of 2. You can create one by holding down the "2" button and leftclicking into the editor.
@pming Thanks! She is doing some very cool work and I have seen it before. I actually have the first volume. It is good but it is more code then what I expected. Can definitely recommend it. But for this project I will try to do as much as I can with nodes. And it is quite interesting :smile:
I need to transfer UV from initial low poly to dynameshed mesh from Zbrush . I usually use Data Transfer modifier in Blender for this . It sometimes does subtle mistakes around UV seams but usually it still works fine for further detailing in Zbrush . Gemini tells me 3d max got a massive update in 2026.1 version and now…
Hi, Again thank you so much for your help. Here is the rough output which I have been trying to figure out from the last 4-5 hours. I modified other Artist script. So, Any mistakes forgive me. Your command is working fine but I have 2 more doubts. (*) If I run the command twice it is replacing the old snapshot which I…