nope, all 8-bit bmps, its just have problems with sequences thats all, but i have no idea how to fix the ones that give a wierd filename when compiling
Depends on the engine, but shared stuff on one map usually works best. Also 4-bit is quite low, 8-bit is fine as well, but then again it's a side-scroller remake thing.
He's measured to be about 8 heads long, yeah. I kinda want it, but I guess it requires more work to be believable. Thanks for the critique, I'll take it into account for the next update. :)
There is also an md2 loader that I've had some success with: http://payk.drunkencoders.com/index.html?/Pages/Projects.html And tons of NDS homebrew info can be found at: http://forum.gbadev.org/index.php?c=8
Just wanted to let everybody know that the game is now available worldwide! GO GET IT! https://itunes.apple.com/us/app/the-other-brothers/id618605145?mt=8 Thanks for checking it out!
Go down to the lower left corner, and count up 8 images, also take notice of the other surrounding images, but particularly that one. Then step back and squint a bit... wait for it... wait for it...
Here is an update of the turtle; I joined a contest at GA for the 1 of 8 paths. I'm making a spy, he's wearing a cat-suit he's made himself to trick his enemies;
Spell check!!! The Boneyard: It took my 8 weeks, and was built in a modular setup. Make sure to run over those things a few times. Your work is solid, inspiration for me!