For a jacket sleeve that's extended out all the way. it should NOT be scrunching up like that. You're making this section of the sculpt more complex than it needs to be. Really look at your reference, does the sleeve scrunch up like that? It shouldn't, it should probably just be folds that wrap around the arm and any…
I wanted to create a realistic CG actor and John Malkovich has a unique look that inspired me to do this portrait. I chose him because he is charismatic and different . For this project basically I did the sculpt in Zbrush, the textures in Mari and render in 3ds Max. I also wanted to try the new alshaders materials and I…
I have been working on this character for a while now as part of Georgian Avasilcutei's mentorship. My goals were to get better with realistic character workflows mainly hair and marvelous designer. I am starting off with a likeness of Helen Mirren for the face/hair and then I am going to build out the character concept.…
Is that terrain made in UDK or imported from a modelling program like Max or Maya? A great way to improve the look of inbuilt Landscape/Terrain is to load several materials in and blend between them so banks are muddier and it also breaks up the texture repeats nicely. Also: experiment with the lighting a little, try…
Unreal Engine just released a ton of content for free from their game Paragon I think it's called. That's huge because that's a really nice, modern, AAA title -- so you expect these models are built to not just look good but also perform well. And there is several games you can get the modkit to for free as well. Like…
[/LIST]Thanks again for all the help guys - sorry for not being clear. What I need/would like to know is: * How to use photoshop/GIMP/Paint.net for a total beginner. * General concepts about how to make colour maps/pictures/textures from scratch in these programs - I have 0 experience with art, so my "drawing skills" are…
Is this even possible? One of my favorite things about Maya was the ability to control the camera using only the ctrl, alt, and 3 mouse button keys, and I'm wondering if there is any possible way to get Max to work like this...
This Bike Model is currently being used in a mobile game, I need to optimize the file and wanted to find out what the best way to go about doing that it. The current size of the FBX file is 3.31 mb and contains 4 models and 7 joints. The highest poly model is 10,000 polygons and the other 3 are LODs, so they dont have…
Hi , is that possible to do Landscape Coordinate/3 way UV Mapping like Unreal mapping with pixel processor in substance? i tried to follow this tutorial, https://www.youtube.com/watch?v=dEzINo2bETA but it only give me x and y direction which is already cool any idea?
Just wondering if you great people of polycount could give me some links so tuts or tips for traditional painting. Oh and like also just any traditional art lighting, theory of, all that stuff would be nice to.