https://youtu.be/SZMNW0ddxZ8 Hi everyone! I've been working on developing and creating the art assets for a game called Demon of Justice since mid-2017. It's now complete, and available to buy on the Google Play Store! If you could check out the trailer, share it around, and provide some feedback I'd really appreciate…
Hey hey! Thought I'd finally post this, it's been sitting on my pc for a while, but after a good mentoring from chrisradsby (thanks pal!) I thought I better get it up here for some crits to finish it off. The scene is based off a concept by Brian Sum (http://cghub.com/files/Image/127001-128000/127826/501_large.jpg). Some…
Well, I would say that It doesn't really matter if a piece is an "interpretation" - if something doesn't look great, that's it really ... Sorry to be blunt but I genuinely don't think that the Gamagori model is throwing people off because of the field of view or anything of the sort ; it's throwing people off because the…
What Are You Working On? acapulco afisher Autocon Ben716 BlvdNights chamade DanRobson daphz darknessbear dustinbrown eddie10sixty6 Elijah fightpunch FirstKeeper gavinli geck Guedin Harbinger Harford JFletcher JnasconeArt juniez kimmokaunela Kraken Lonewolf mafubash michael milano MM Mr Smo Nerf Bat Ninja Nick Carver…
Hey guys, hopefully some of the more tech artist minded people here can help out with this one. I'm trying to make a procedural fence I can use for one of my projects. I made an example video and sudo blue prints of how I'd imagine this would work, but I'm having trouble figuring exact which nodes I'd use, and how to setup…
I try to crit as much as I can, but when I see someone who's already pretty much summed up my crits I don't feel like it's necessary to do so. I usually don't post a lot of artwork, I do work on some personal stuff at home, but most of the time I'm busy with actual work. The times that I give crits are usually during the…
I think you pretty much summed it all up, modularity is key for game levels and UDK, 500-800 verts for a wall is well, kind of nuts. If it was for vertex painting use a blend for you alpha and that should get you the same effect and even then around 88 verts and thats maybe 512,16,128 in max with about 10 length and two…
@Deadly Nightshade, I'm not trying to be harsh, I just want to give a little advice. It's not nice to label anyone "worse artists" or compare the art skill of two vastly different studios. Even in a passing comment as you did. There are probably people that worked on both Torchlight2 and Diablo3 reading your posts. Show a…
@Mr Smo Nice work! Definitely gonna save some shots into the inspiration folder :) Love the boats, they look so awesome. The water looks really nice aswell. I can't get the water to look that good in cryengine no matter what I do. That's frustrating. @dissonance I'm using X-Trees for the areas that are not near the…
If you're feeling that brave I can suggest a possible avenue of research.. Look at straight skeleton / median line algorithms. They tend to be implemented in 2d and within a single ngon but will allow you to determine where intersection points between bevels lie on a given ngon. That information could be used to weight…