Hello! I work at Escape VR Games, and we create escape rooms in VR utilizing the HTC Vive. I'll attach the link to our website below if you wanted to check it out. The reason why I am posting here today is because I am currently looking to put together a team for our upcoming science fiction game. It would be a freelance…
I'm hunting around for a good text to speech program and or plug-in that will read web pages. I'm wondering if anyone else has looked into this? I'm using Vista and XP, the text to speech included in both of those blows ass. It either reads everything, menus check boxes and only the window you have highlighted, like you're…
Hello all, i'm starting this thread to post projects for feedback regularly as i strive to get a new job. I have a BA in game art, just got laid off from a job so i want to redo my entire portfolio and really try to push myself and spend quality time on smaller assets to get a better fundamental as oppose to doing bigger…
I finished more on that skeleton above, but that work is still packed in a suitcase following my return from Kirkland so instead I am revealing for the very first time EVER this fabulous sphere. :) This is my homework assignment for Intro to Maya on CGMA. I had just watched a Mike Hermes video on topology so this was a…
Hello, everyone! Hope Y'all are doing great. Over the past week, I have been creating more props which I still have a lot more to make. I also adjusted with the lighting which I'm pretty happy with it so far. Although I'm open to fixing the lighting from any critique if there is any. I decided to use Matt Dixion's concept…
Wow I can't believe you made this many posts with only getting 1 reply! For your character sketches all of their heads are too teeny, their noses and mouths are just crammed in there, I agree with Razgriz that your anatomy needs some work and it's definitely got that high school fanart look to it. The reason it has that…
After taking another look at it, I have some notes. I haven't read the other posts so I apologize if someone already beat these to death. The run/shuffle after the first jump has next to no up and down motion on the center of mass or root node. It's like he moves in a straight line and the feet shuffle under her, a bit…
Cheers P442, I was told by a few in my group not to bother with caging tangents and just use normal filters because of the art style. As most of this scene is going to be imported into UDK later the engine guys will be adding cell shading to everything, personally I'm not a fan of cell shading, I can see why you would say…
I don't remember weel but I think you can find robot refs in I, Robot, and A.I. Artificial Intelligence. And surely some other recent sci-fi movies. Or anime/manga maybe ? Ghost in the shell ? I like your idea. Maybe you could avoid too much symmetry by letting a human arm instead of changing both ? Well I guess you're…
Sometimes I wonder what the companies' view of "Free software" data projects based on their GPLed sources are like. I mean, what if someone (for example) forked Lugaru source and made some robot fighting game without using a single byte of copyrighted Lugaru data? Would that be seen by the company as some shameless…