Hi all, I have encountered a strange lighting issue, some areas of my meshes in my environment are lighting incorrectly. Please see attached image I have marked with red arrows some of the problem areas. The weird thing is that from a distance you can see the issues but when you come close to the mesh the lighting seems…
[FONT="] [/FONT] [FONT="]Naughty Dog Santa Monica, CA [/FONT][FONT="]www.naughtydog.comAbout our company Naughty Dog is the developer of critically acclaimed and top-selling titles including the Crash Bandicoot franchise, Jak and Daxter franchise and Uncharted: Drakes Fortune. Were a relatively small team…
Yeah I would create the normal map first then apply it as a color map and then convert to file texture. Or just convert to file tex on a light grey shader and overlay that on the normal map is PS. I don't think there's a way to do what you want in 1 step in Maya though. But Whargoul might know some uberhidden trick.
Stop me if this is too off-topic, since I know this is pre-rendered. But I've started doing some look dev for the trailer. I'm using volumetrics for the clouds but I'm wondering how to duplicate the effect in real time. I had messed around with sprites and found a way to do it, but I can't rig the shaders right in Modo.…
I'm fairly new to the Maya scene, so bear with me. I'm encountering this issue whenever I try to use the Quad Draw tool to clean up my geometry (I'm not even sure that is the right tool to use in this case). It seems like whenever I try to fix them, I start to get fly-away edges/vertices and no matter where I look inside…
Hey guys, I am trying to make a fake volumetric light effect (for a flash light) tow ork with an iPhone game.. I can't figure out a good way to go about this. I tried to make 2 planes and have them cross like this: | ------- | But that doesn't look to great... I can clearly see the crossing in game. here is a screenshot of…
Nice work, this looks really sweet! If you’re open to feedback at this late stage, your presentations/flats could potentially benefit from some changes. The three-sword image is a bit confusing. The front and back views look like they have different lighting; this could be because you painted some lighting into the color…
Hello guys. I am having some trouble with rendering my model. I am making a house and just finished the UVW map. I would like to make a clay render and use that technique to bake a nice base to start my texture with. The technique I use is a very simple common renderer, white skylight and Light Tracer as advanced lighting.…
I wish they'd hire him to set the Simpsons Movie back on track. At least then there might be some chance of it not being completely abyssmal. His episodes were some of the best. What Monsier Frog is saying is a little worrying, but this does look pretty good so far. Lovely lighting too. We shall see I guess.
Looking good! I like that blue light hitting the left side of her face but I feel maybe a soft fill light hitting her right side could help make some of those details pop. I think getting a very slight highlight on the edge of the right side of the collar might be nice. I like the mood that is happening, though, nice job!