Hi everyone, Here is my Gnomon Tutorial on procedural texture creation. Been working on this on and off. Hope you all like it. I hope I do not put anyone to sleep :D Link here Description In this lecture, Rogelio Olguin will introduce the basics of texture creation with Substance Designer. Rogelio begins by showing the…
Name: Reid Price Skill Set: I am a professional 3d Artist. I also compose music and create sound effects for video games. In addition to that I'm also well adept at creative writing for video game projects. Website: www.reidpriceproductions.com (adjust speakers, music will play automatically.) Expected Compensation: I am…
Hello peeps We need a level designer to create a few scenes in Unity, we already have models and props to use, so this is purely level designing, no modelling required. The game is a sci-fi turn based game, we can provide a prototype level and demo when needed but for now feel free to contact us with rates and previous…
Looking into building a new system. I would like to know how efficiently Designer multi-threads on the CPU. For instance, can Designer take full use of a 16-core system, or would an 8-core system with faster per-core speed perform better?
1) Substance designer is better for production enviroments becauses it's highly parallel and non destructive, substance painter is mostly designed around working on one mesh, designer will allow a studio to work on textures for an entire level or game at the same time. Substances can also have their parameters changed in…
Hello, I've started this caracter trying to make it stylzed. Main design inspearation was from TB Choi's Dokkaebi art work. From a technical point of view, I want to try to make a character in unlit shading and really low poly (mobile games). If you guys, have any suggestions or criticism on how to promote the character's…
Hello everyone My name is Frank "Hurtcules" Rell and this is my first environment for UE4 made completely with my own artwork. My background is in design, but as my level design and mapping skills have improved over the years I now find myself wanting to do more of the art work myself, or at the very least understand the…
I saw this posted on another forum, did a search and didn't find anything here so I figured I'd post it. Here's a video about the use of Google Sketchup as a design tool on Uncharted 2. [ame] http://www.youtube.com/watch?v=8mkPRmqUlFw[/ame] A bit more about it here.…
I can't see shadows in 3dview viewport in substance designer 5 . Does anyone know any solution ? I am using opengl normal map method since i am following ROGELIO OLGUIN 's substance designer tutorial . i have point light active but rotating it doesn't make any lighting changes because shadows doesn't appear . HDR light is…