I wanted to generate maps using this material: http://puu.sh/fqQt1/21b780e863.jpg It has a nice bump in the preview but when I use it the bump is just plain grey. The material also has no bump in the preview in 3DO or in UE4. Is there any setting to enable bump generation or am I doing something wrong? Thanks.
I'm trying to get better at UV Unwrapping objects. I've been thinking about purchasing Rizom, but I've been using 3DS Max's default UV unwrapping tools for the most part. This is a low poly of a REALLY simple turret that I made for something. I was curious if there were things I could do to UV unwrap this more properly.…
Hi! So, I've already painted this layer with base color and other channels applied, but I forgot to apply the Height as well. Is there a way to sort of convert my already painted color channel to b&w height map in the same or different layer? Thx
Hey guys, still struggling to get better as always, haha. Any and all critiques welcome! I know shes very generic, you can comment about that for sure of course! But I am focusing on getting better with fundamentals and such before character design.
Quick thing, the varnished wood material's texture has a number on it, looks like a 790 and that can be a bit weird if it's being used on a medieval asset or any other in which the number doesn't really make sense. And it's a bit of a pain to have to remove it each time, so if you guys could remove it for the next version…
Hello all, I was on the trial versions of Photoshop cc 2014 and Quixel Suite. I just buy them but i still have errors that I do not understand.(Excuse me to be ignorant) This error occurs when I load an object with a color map : http://www.hostingpics.net/viewer.php?id=486407QuixelBug1.jpg And this error when I create a…
So last night I was texturing a character for a game, and left some work for today. This morning I open the saved project and the albedo and normal materials load fine, but the metalness and roughness tabs are empty, I dont seem to find any way of bringing them back. The textures that were exported on save are black when…