For the high poly I used Zbrush to sculpt the wings, the national symbol on the front and the sword. As it is on the original concept art I chose the Polish national symbol. For the sword I chose to place a Polish phrase : "CHWALA WIELKIEJ POLSCE" which means Glory to the Great Poland. High Poly Model Renders
finally got my noobsnetwork website running today it's an educational website !! :thumbup: I will flood the website with tutorials !! currently working on a tutorial to explain how to make glass 90%+ of the tutorials will be for free next of this tutorial , there will be a sword tutorial ~concept from google . a sword i…
I've got a long sword that i wanted to use a long 2048x512 texture on, but i've already UV mapped the whole sword. When i try to go into options in 3DS Max, in the UV editor and change the map size under "display preferences", it stretches everything. Is there another way to do this without stretching the UVs?
I am a 3d modeler seeking a particle systems creator. I have entirely modeled and textured a sword for the Hero "Doom"; however, one of the key components that this sword needs is a fiery vortex. Rift Weapon: Infernal Dawn (click to view in 3D) Concept Art ~ By Tyler James -=Statistics=- Polygons: 1,118 Triangles: 2,002…
Hey, I like the design of the 1st Wow sword (even though its not finished). Also Chainsaw machete looks cool, add some scratches and wear to it. However, I think you should burn the 2nd Blizzard sword. Change the colour scheme, the blade is cool, but the handle looks like a dildo :/
i have about a million of these niggles that make no sense: how the feck did hero hollow out the handle of kenseis sword without him noticing? or did it happen to be some weird hollow handled sword by chance? and if it was designed that way how the heck did kensei not notice all these messages in it? etc etc
Thank you for the review Tobbo, I modified the sword to what you had commented on and the silhouette does look better for the sword after the cuts were modeled in, and the grips dented inwards. Thank you for the critique let me know if there is anything else that is apparent that would help my models look better.
Okay, the swords are updated. Does the video seem updated to you? I refreshed the page and it jumped to and older version, then refreshed again and it shows my most recent version.... For those that have seen it before: Are shadows removed on goblin? Music quieter? Swords marginally brighter? If yes to all, then it's the…
Eh, I use Truespace. I don't think it has that kinda stuff. I may be able to have two states that I can switch between during the animation: One with the sword weighed to the hip, and one with it weighed to the hand. Or maybe a bone from the hand attached to a bone going along the sword.
Thanks for the comments! A bit more. The crotch is dropped, legs a bit more shape. She has a mouth and teeth, a sword, some cap fasteners and a sword arm guard, new goggles and wrinkles also pulled back the hair a bit and am now busy with the card strip version :) Thanks again for the support. Cheers