Hello I wanted to know if anybody had experience with reworking an already rigged character . I've been given a character to update and was told to use the model provided it's around 3,500 quad faces right now and they want it closer to 10 thousand quad faces. Does anybody have any experience with this?
Hi guys, If anyone is interested in animation or looking for a good body mechanics rig then this might be of interest. https://gum.co/deerAnimRig It features low resolution mode for speedy playback, textures for nice playblasting and a lot of useful functions such as space switches on controllers and ik control in both…
[TBG] In Need Of Character Animators! As you know, we currently have several character models completed and fully rigged ready for animation. This is proving to be a hassle as we dont currently have anybody who is up to the task of animating them, sadly. Like I said, these are fully completed models that are rigged and…
Hello everyone! I wanted to share some work I've done as a rigging TD over the last few years. The work ranges from TV to games, tool development and some random demo's here and there. You can take a look at my artstation page here: https://www.artstation.com/ollarin And to start it off, here's some work I've been doing…
I have a chainsaw model that got the body with the handle and blade. The blade got it's own duplicated series of blades that go around the chain using motion path, snapshot, IK spline handle offset. I got the chain blade working but I need a body joint rig to allow it to work inside of Unreal Engine 4 both 3rd person and…
My Personal Bio: Well, I am just another guy lurking the web to know how to make games. I wanted to make a game by myself and earn a lot (Dream got crashed!). And, I took some basic course for 3ds Max 2013. And, after I completed the course, I found out that it's just too much work to do everything by myself! The horror I…
I'm working on the animation of few weapons and i'm looking for a technique that allows me to use the same animation for different weapon models. The weapons are UT99-ish: no player arms, just the weapon model. Most of them have the very same animation for firing, moving, etc. Just a few exceptions (like the minigun) are…
Hi, I've been trying to fix this problem all morning, I seem to have an issue with my rigged female bust. When ever I make my blend shapes and move the blend shape slider. The mesh moves up (translate Y axis) I seriously do not know how to fix this, I've tried resetting transformations. I've also tried to put the blend…
Hey my name is ahmed shalaby and im just new here , i wish to introduce my self via my works here : character rigging reel https://vimeo.com/46196660 tools and scripts reel https://vimeo.com/46214600 hope you like them thank you