I am so desperate right now. My 3 months' worth of work just completely gone in a few seconds after I hit "Build" for my level. So I messed around inside the "render" tab inside "Project settings" in hope of achieving a better-looking result for my scene. I remember enabled "Forward Shading" and after hitting "Build" my…
This was an art test that turned into my first ingame model. I had a 7k tris limit on the house and all props (stone walls, shack, troffs) and the house and one 1024x1024 sheet for textures. They liked the art test so much, it's now going in game. I spent the last week rebuilding the model to put in their game engine and…
Why is this program an industry standard!? It seems so relentlessly temperamental! I'm having a terrible afternoon. After Maya 2016 (I know, I know, shame on me for updating too early and not waiting for bugs to be iced) screwed over a project I was working on, I reinstalled Maya 2014 and went back to an earlier state in…
Hey fellas. I've been putting off learning this skill for a really long time. It's become apparent that it is a necessary skill to have, and can only help. So I've been looking at the low poly thread and some other resources on how to do this quite effectively. This is a thread that will document my progress, along with…
Day 2 - Retopo/UVs/Baking/Texturing With the sculpting complete(this is still non-destructive and can be worked on all the way through the pipeline with only the need to re-bake the normal map is necessary) it's on to the next stage: retopology. In keeping with the search for speed in the pipeline I decided to see how far…
thanks king mango the production quality build takes about a hour however i have a i7 quad core 8 thead cpu, however when changing the lighting alot i set udks lightmass importance volume to a smaller area so that my builds don't take long which allows me to change and rebuild multiple times. unfortunatelyI dont have time…
Sorry. What I wanted to say is, that I turn off the grid (press G). What i don't understand is, why should I use the home grid? Maybe I work wrong. Someone told me he want a model of his house which is 10.12 meter height and 6.53 meter wide. So I build it. Can the home grid help me at this point? At the beginning I try the…
Ok, so, I took some time to rebuild the topology in order for it to be symmetrical. This way I can use the zBrush posable symmetry. Such a nice feature! The process was kind of tedious and Maya crashed more than once but the result was worth it since now I can work on both sides at once despite the sculpt being…
Maybe a more "realistic" approach is better. Look for a real house and cut it in pieces. Modelling the pieces and rebuild the house in the editor. Then expand the house with new pieces. Google Street View can help to find interesting buildings. Very important is that you play with FoV inside Unreal4 because the standart…
Here's what I had in Unity 4 when I turned the project in, I wasn't able to create as many assets as I wanted to fill the room due to lack of time (should have scaled the project back to just this room). Currently I'm working on re-creating this in UE4, which was the plan from the beginning, so I did not want to invest too…