@poopipe I have heard of Nightshade before, but I guess I'll just upgrade to Maya 2017/2018 then. Does 2017/2018 have the Texel Density tools/features? I recall seeing videos for those :)
is the right tool makes direct chamfer http://old.byronimo.de/docs/BPT/1.0/html/BPT_bevel.htm Download for 2015 and earler versions https://github.com/Byron/bsuite/releases the author does not intend to update the plugin, but said that if there is a relevant sdk can make other programmers.
hi guys! i`ve got some little problem and i can`t figure out how to fix it... here is for example i made quick test scene... and look what i`ve got after rendering... this happened just few days ago before that everything was fine... don`t know why but in general this happens with flat hardsurfaces and other mechanical…
Hey! It's been a while since I've done a reel (2012!) but I finally managed to get some work together. This is a showcase of some of the animation work I did on "Hellblade: Senua's Sacrifice". All animation and camera work is keyframed in Maya, rendered in Unreal Engine 4. Hope you like it! https://vimeo.com/237064372
Yes you would place them in the bin folder to be next to the maya.exe.C:\Program Files\Autodesk\Maya2011\bin It worked for me to fix up my sluggish UV selection in the UV Texture Editor (went from 10+ seconds down to instant or maybe 1-ish second if I select a lot). I'm running Maya 2011 x64 in Win7 Ult x64. I think the…
Students can apply for an IGDA GDC Scholarship. Be sure to include a link to your portfolio: http://scholars.igda.org/ The application window has closed for this year, giving you a year to prepare for GDC and GDC Europe in 2017. This year's scholarship winners:…
Time to kick off the New Year! Hope everyone has plenty of time off for the next Challenge :) It's time again for our round of voting for the next Challenge - January & February 2019. To clarify, this thread will be replaced by the official WIP / Challenge thread on Wednesday, November 1st, once the vote count is in and…
Man, this is years later. have both the 2014 and 2018 and up until today never had an issue and just started freezing maya when I opened the import or save dialog. Thx Dave, very much appreciate the answer and thanks to Polycount for keeping this up here.
Hi, thanks. I'm using max 2016, but the same with 2014 and 2015. In the modifier stack they are all "Bone", with classic Bone Object parameters. I can turn off "Display Links" and then all of then render as regular max bones with geometry, though geometry is a bit weird, but whatever. But I still can't find any information…
Ok so I gave it another test after installing some updates for Max 2012, don't think they changed anything. I'd presuming 2012 already has the Qualified normals in there even without a service pack, as it came after 2011. i mean, I'd hope Autodesk didn't leave it out... so 2012 acts weird with the INI setting and 3PS…