Options limited? you could have a 10k character in JA, just break up your geometry and it'll be fine...annoying but possible. So far i have yet to see someone crazy enough to re-animate the 21 000 frames. Of course you could recompile the .GLA using the animation toolset but i'm not sure it would support extra bones for…
Looks great so far! For a long time I've been using Conform Wrap written by Paul Hormis. What you've got going looks like it could be a great addition if not replacement. http://www.hyperent.com/Hyp-Tutorial-Cloth-002.php For some reason google has labeled his site (and just about every other site) as an attack site total…
Some of my favourite movies have already been said in here, but here are mine In no particular order: Fight Club Trainspoting Se7en Alien Psycho Vertigo The man who knew too much Rear Window Amelie Matrix Cube Saw Pulp Fiction No country for old men Snatch Layercake Pan's Labyrinth SinCity 007 - Casino Royal Shawshank…
Ha my bad I watched 1 set of Digital tutors and just assumed everyone talked like him.... :P LC is Light Cache and Sub = subdivisions and i brought my threshhold down to .001 I will let ya know after this week of rendering JK :P
http://wiki.polycount.com/wiki/Category:Topology http://wiki.polycount.com/wiki/BodyTopology This is decent but it's using tube-arm method which isn't really ideal: http://fc00.deviantart.net/fs70/i/2011/034/0/9/male_body_topology_by_iceblazer17-d38qkxj.jpg Basically you'll just want loops around muscle groups.
MM, point made! spot on. Many other examples available: Oscar Niemeyer (died last year, 104 years old and many awards when he was "old"), Frank Gehry still productive (84)..and the list goes on. Anyhow... age is pretty much irrelevant as its being stated.
While making a miniature curtain sim for a 3d dollhouse, I have found that the scale of the sim (cm/unit under Simulation Parameters) modifies the tension of the cloth, looks like it retains more shape. Try messing with like 0.1 - 0.4 cm/unit at first and see what that does.
Santa Monica is nice?... I was there for about a week for E3 2004. Shit. Hole. (imo) Garbage on the streets, pot heads smokin' up on the beach across the street. Awesome. If you like surfing, maybe it's really nice. But the area in general is pretty low rent trashy if you ask me.
@d1ver: DM- Gael. It was in 2004 as well, and I did the same.. loads :P God that was fun. That reminds me, the first time I heard about polycount was when I download the Magdalena character for the game: SkullboX and Dark Horizon still around? D: Anyway enough thread derailment
Hi fellas, decided to show my latest wip here. I started working on this model few days ago and I´d really like to finish this one, because I´m pretty satisfied with the progress. Here´s a detail on the face: The limit is 6 000 tris. Right now it´s 3070 (including some redundant tris around the mirroring) I hope you like…