Your portfolio looks good. Modeling is solid. The edges on your high-polys are too sharp though. Your textures leave room for improvement. Right now you are mostly using base materials with a generic cloud texture. The edge wear and dirt looks generic too. Think more about how objects are used and where edges are getting…
Day 88/360: Today, I studied Frank Polygon’s Sketchbook. I learned that most corners are either boxed or mitered. I tried to understand each example he used by modeling them myself and carefully reading the concepts. Thanks for reading.
Thanks for that Eric, directed me to a very useful code snippet (it renders each face to a buffer and if theres something already rendered it flags it as overlapped). I've known about this method but never had the time or inclination to code it :) test output for my above example 100 by 50 buffer, the uvunwrap modifier…
Hey, congrats on finishing the project! I agree about fleshing out the idea in a blockout phase as much as possible. To prevent burning out when doing personal projects that keep growing, I think rescoping is another option, for example finishing a bust at first. Much success for the next one!
@Alex_J have you seen the making of video of The Matrix Awakens ? https://www.youtube.com/watch?v=xLVJP-o0g28 It seems like that's a good example of what you want to achieve and the kind of technology you'd need to use/create
I know many tools for converting 3D mesh with materials with USDZ, but these tools can't convert animated models to USDZ. For example, glTF / GLB / FBX to USDZ. Reality Converter is a great tool, but I can't install it on Windows.
Hey there^^ I'm interested in your project. please contact me. Here is my Discord I'd : strom_01I will show you some examples for you on there. I hope you like my art style Please let me know
Lead Level artist is responsible for the team of level artists that creates graphical content of multiple game levels and must ensure that their work can be successfully integrated, taking the technological limits and artistic direction into account. Responsibilities: * Knows and educates team of level artists on game…
Heyo everyone. So I started to work on an idea I had. Although I am not the best at drawing, I will still try to do my best. I tried asking my friend for help as he is better than me, but he is busy so I will have to try myself. I really want to get this out there but I am not sure if I can finish it or not. I guess the…