Hi there. I'm 3D artist and looking for paid work. I can do sculpting and modeling: Characters, Animals, Props, Weapons, Clothes, Can do some design in 3D. Texture baking and PBR texturing for games. My ArtStation Please contact me via email: GameGeek174@gmail.com
Hello friends,Here is our latest work:- Title: Home in Canada- 3D Modeling and Render: 3Ds max + CoronaOther interior projects: https://www.behance.net/gallery/107033511/Luxurious-Residential-Interior-Archviz-Render Hope you like our works!Our behance: https://www.behance.net/DEER_DesignThanks a lot!
We are a designing firm specialized in architectural 3D, 3D character modeling, product designing and 2D graphics. Online operation has allowed us to provide a quality, professional service at reasonable prices, letting us keep to our motto: "Empowering U". Please visit: http://www.thedesigncrew.net to see sample work and…
I have seen a Video with 3ds Max Patch Grids. The combination from smooth and hard edges and a really good and the overview fantastic. http://www.ronenbekerman.com/modeling-3d-sand-dunes-3ds-max/ Has maya a usable toolset to create a similar workflow? The hard ridges at the top of the dunes looking impossible to archive in…
This right here looks like life saver, http://www.bendansie.com/BD_BlenderHumans.pdf too bad I don't use Blender. What I want is to create head texture of the same quality like in pdf, but with different uv's. Is this possible to do with 3ds max 2013? Are there any tutorials or links on how to do this with 3ds max?
Hey, i got a little problem with the proxy creation in 3ds max 2013. The material editor is easier in 3ds max 2012, but i got a custom rock model and need some help on how you create it. Anyone knows how to create a proxy for this type of model: Thanks
Is there any fast swift way to get rid of texture seams using 3ds max? I'm using 3ds max 2012, and I recently got zbrush. I've done a few google searches and youtube searches, but nothing has really worked. http://img199.imageshack.us/img199/6136/textureseam.png
Hey all In Maya there is a command that will move whatever you currently have selected to the center of the grid, by typing in move -x 0 (for the X axis, otherwise you use -y or -z) What I want to know is if there is a similar command for 3ds Max (specifically 3ds max design 2k11). Help?
I created a model in zbrush with scult ( no UV ) . I export to .OBJ file and import it into 3ds max . I making UVW in 3Ds max and re-import into zbrush . But I don't know how a model have UVs in zbrush . hope someone know it , show to me a video tutorial it . thanks alls
My name is Stephanie Coleman and I'm a 3D Character Artist seeking freelance contracts and/or full-time positions. I'm located in Austin, TX. Skills: 3DS Max, Zbrush, Substance Painter and Photoshop Portfolio Link: https://www.artstation.com/aurora001 Email: stephaniejoannecoleman@gmail.com Twitter handle: aurora001…