I have an option in mood "Weight polygons by area" (in regard of shading), so I suppose this option compensates shading relative to polygon area? And also there is an option "Weight polygon by angle"
Ok so I need a bit of help with unwrapping this mesh that I've been working on. It's a set of wings which has a lot of feather polygons. What I need is all of these polygons to be stacked on a single place in the UV map. This is what I mean by that . This is because I need the maps applied to every single polygon. Is there…
Hi, I am a student as well and I also study 3DS Max. I am not sure but I think you just go to polygon mode and select a part of polygon you wanted. And then you go to the polygon: smoothing groups, you will be able to see the box with numbers from 1 to 32. You just select a number of the polygon smoothing groups or match…
I'm wondering if there is anything to watch out for when normal mapping a double sided polygon, like for palm tree leaves, cloth, or something like that. Are there any special considerations when baking and working with double sided polygons or is it pretty straight forward?