when i heard about normal thief (http://www.scriptspot.com/3ds-max/scripts/normal-thief) it aligns the normals of the cards to the master surface... its often used for leaf cards on trees, would it work on hair cards also so they appear more round? and again its a max script :s
forget MEL - look at Python. Python is extremely powerful in Maya and you can do a lot with it, depending on your pipeline / task. If you want to go into that direction you can investigate script based scene assembly systems, how scripts can help with modular environment workflows or with baking maps and exporting.
If you're using Max, you may wish to use http://www.renderhjs.net/textools/ - this has a script that will auto convert different UV islands to their own smoothing group, very handy and can save a lot of time, all you have to do is split your UVs where required and the script will do the rest.
haha, ask away indeed! : ) I came for the selectioncapabilities and sub-tools, stayed for the customisation. Went from lightwave -> Maya -> Modo. Just keep finding new improvements to my workflows constantly. Too bad i cant script worth shit, otherwise i would make more scripts, haha.
Thanks, guys. I was just talking to a guy here at work, and he sent me a script that automates ao baking, so I'm going to see if I can rework to make it run from command line. I'm more of a copy and paste guy when it comes to scripting, so this could be interesting. :)
Your low poly should have all UV border edges set as hard edges. This should resolve your artifacting, provided you are using a cage. You should probably grab this MEL script from Jon Stewart. It automatically hardens UV borders. http://jonathonstewart.blogspot.com/search/label/Scripts
Seems like it should be simple, but in maxscript how can I tell a script I’m working on to run the functions from a directory in the same folder without having to type the entire absolute path? For example: myScript_main.ms //How can I tell this script to read a directory in the same folder no matter what machine it’s on?…
I have an asset I bought from the UE marketplace but I'm not super happy with how the wear matches my scene and would like to do a retexture. I recall having a Photoshop script forever ago that generated curvature form my normal map but have lost that. Anybody know of the script, or can explain the process of taking the…
I'm writing some level tools for 3ds max and would like to launch a .bat file once an export has been completed. Any way to do this? The docs have lots of info about batch scripts (running max in silent mode from the command line) but I need to run a batch script from within max. Thanks! -Tyelr
I would like to convert a UV-expanded flat shape in Maya to a mesh.
but please let me know if there are functions or scripts. If possible.
I would like to wrap the converted flat mesh onto the original mesh. I tried the script "flatten Model by UV 0.1.2 for Maya" in Maya 2018.
but I could not execute it because the error…