But won't that script not work on seams which are oriented 90°, -90°, or 180° from the 0° seam, since it is taking the average across all meshes? Am I misunderstanding what that script does?
I believe UV Deluxe or Nightshade UV should work for pixel density with UV maps. http://www.creativecrash.com/maya/script/uvdeluxe http://www.creativecrash.com/maya/script/nightshade-uv-editor
You already got a script that will help you to solve your issue, but if you can check this: http://miauumaxscript.blogspot.bg/p/miauus-script-pack.html Search for miauu's Scale Tool and watch the videos.
This newly released script pack has a script that will do exactly what you're asking for (Round'Em)... http://www.polycount.com/forum/showthread.php?t=125424&highlight=miauu It's not free, but it's WELL worth the money.
the default Extend command in Modo is awful imo. There is Seneca's script which makes it into a proper tool. It's called Bevelittle. Also there's a script which makes it work like Maya - @y_extrude.py. Google them.
I code. I've never tried Unreal scripting or Kismet. But I'm pretty fluent in PHP, C#, and Actionscript 3.0. I'm confident I could handle basic scripting just fine.
Made a start on blocking out the outside of the boutique for our project yesterday. We got feedback suggesting we try to show the outside of the store to make clearer the travel and connection between the sewing room and the forest for material gathering, since the link between the locations is not very clear right now…
I don't know much about scripting and I'm getting this error when trying to run IC.Shape in 3dsmax 9. I'm gonna submit a bug report but I think it might be a max problem and not a script problem... Can anyone give me some info?
We're kicking off another contest here... The Polycount BRAWL² Tournament! _______________________________________________________________________________Theme: Multiverse / Mad Max / Dystopian world, with the Inspiration of previously designed titles, stories and designs by gaming artists of the past, present and future.…
there is a free script in maya bonus tools, that works almost as good as roadkill for shapes like this. though for makeing the actualy pipes i tend to use a script called mopRenderableCurve, which makes pretty good UV's for the pipe also.