Hey guys, I've been working on this pickup node for unreal and I need a little feedback. Mainly I'm looking for suggestions on maybe adding a little more zing to the diffuse and specular map. Any other crits would be appreciated, thanks.
aye well, in the books the battle of blackwater went roughly like this: * the mainstay of stannis' fleet heads into the bay, intercepted by a couple of lannister ships in the bay... call them bait. * the great chain is lifted, stopping the rest of stannis' fleet from entering the bay, and more importantly stopping the…
@dejawolf So you either think it will never work, or you think it could work and that's why you labeled it as past tense. Or your from the future, in which case, congratulations. @Two Listen You seem to think there is this vast inescapable gulf between the novice and the professional, which simply doesn't exist. When a 6…
So I decided I wanted to create something that I could really use to put Substance Painter to the test with. I had messed around with it for some small props, but I really wanted to get something with a more complicated bake and multiple textures. I've always wanted to build a space ship, so I looked up some reference of…
Would it be possible to build a displacement shader in unreal engine that will deform the mesh depending on the damage that is inflicted? like the example before. A bullet hits a aircraft wing from above and the shader will deform the wing. And cause a hole in the wing.
@CybranM Thanks! It's still got a way to go but glad it appears to be getting there! Added 4 as yet untextured Skyflash (British AIM-7s, basically) missiles, and a pair of very poorly UV'd fuel pods. I may also add a center fuel pod and inner wing pylons. So, assuming I'm getting rid of the carrier, I now have a checklist!…
i kid i kid! regarding girls.. i have here a girlfriend for you .. her name is karla.jpg you interested? best position ever.. man on top, woman on screen ZING!
Very nice. If you don't mind here are some comments: If this is a mine, maybe show some zig-zagging hewn in structures and walkways. How did they get up and down there? So far I don't see evidence of that. Some type of lowering/raising cart do-hickey, a primitive arm crane or something. Walkways going between the cliff…
Shouldn't the middle set of the wings be under the other two? Or atleast the top under the 2nd which is under the third. Other than that it'll be amazing if you can fit those 6 wings in the tri budget (100 each wing!)