Finished it Sat. night after 2 marathon sessions. The wife took off for Victoria BC so it was me alone with HL2. ***Some spoilers*** Very Good! A bit easy, only had to reload due to death a few times, and that was on the reg. setting. Good stuff: Overall look- I loved it. Had the look of a E.europe town that had gone to…
There are a lot of rather good art books out there, and some may be inspiring even though they're very specific. I visit the local book store every now and then, and they've got a section with discounted books, which often includes art books. Got me some that I never would've thought of looking for, such as one about the…
That part in the briefing when I said there'd be no prizes? Oh there's totally prizes. While we teased it slightly in a Tweet a while ago, we've been stupidly tight lipped about our prize for the Brawl Contest. The reason being: We meant it when we said art should not be motivated by a prize. We wanted you to participate…
Just passing on the message for any who might like to come have a beer with us tomorrow. [ QUOTE ] G'day all. Here are some preliminary details of the industry discussion panel we'll be having as part of tomorrow night's meeting. I'm providing these so that you can start thinking about some of the issues a little ahead of…
Thanks for the replies guys. @TaylorAnimated - Thanks, I'm going to pay special attention to the proportions of my next character. I realize that this one is an anatomical nightmare. I followed through with it regardless to give myself a small victory. I'm at the phase in my art career where I need to make things day in…
Heh heh...my ego always loves being told it is right. These are some very good questions. With this release, Unity3D and UE3 are placed in direct competition for the indie scene. They both have their pros and cons. As far as cross-platform development is concerned, Unity3D wins hands-down. I don't think there is any…
Well said Ror, and I think you might have touched on why games on the a whole have a tendency to turn off or fail to draw-in "the masses" and don't make them feel plugged into the game and feel emotion toward the characters and their surroundings, because the industry is immature in its story telling ability. I don't think…
Hello Polycount. I am back with another update. After recovering from burning out, I have been hard at work again but think I might have to delay this for another month to actually finish it. I just want to get it done and move on to greener pastures at this point. Feels like I've been working on this forever. I have made…
Hello again! I'm back with a little more. It's not much, I was very tired today. I've talked with my teachers and they wanted me to write more about the "story" of the orcs, so I will get a more clear vision on how I should do the tower. As I really don't have time to rework my concept, as I should, so I'll write my…
Do you have a talent to make programming and 3D art get along inside Unity? What if you could use your skills to tell the real mysteries of the Spanish-Aztec encounter, in a fresh Lovecraftian setting? I'm Javier from Mexico, our game's Director. I'm looking for a remote Tech Artist who can set up a graphics pipeline for…