[ QUOTE ] yay i love fire drills. theyre freelance work for an indie game, allowed to post but cant tell more :-Z, eventually when its in a published form (or demo) then ill post a link yeah deffinatly gonna have fun with this scheme [/ QUOTE ] I'm envious.. wouldn't mind doin some vehicles for something like that. Need to…
Hi! Repeating and mirroring elements is a good way to maximize the use of a texture. You can break the subject down into it sub-parts to identify those elements. Textures for large bodies can be unique (optionally combined with tiling detail textures to hold up close), parts can be mapped to tiling trims, or the base…
Today I'm presenting a project that took me a few months to complete. I created a completely fictitious race, a sort of parody of Le Mans 66, with cars that I designed myself. I did the entire project on my own : vehicle design, 3D modeling, painting and rendering. I enjoyed making this project, and I hope you'll enjoy…
Major Update: I think I've nearly finished with this, my final presentation on this is in the morning. Overall I've managed to fix most of the problems I encountered such as the material problems. The fix was achieved by both condensing all of my materials and mat ids into 2. In the code I then setup an array in the same…
Hey there, I've just spent the last couple evenings making this. I don't see a whole lot of vehicles on here but the few I do see always inspire me to try a realtime vehicle. Some of the ones I've seen look incredible so I thought I'd have a go. I enjoyed doing it but the prospect of unwrapping and baking this and most of…
Ey guys, been workin on this for my mapping for digital media class... my first go with a vehicle. Was going for something very organic in feel and flow... Here's the concept And here's the finished result. Nother View And with a quick Diffuse Didn't really design it to be a war vehicle.. more like a "New Car" type of…
Hi guys, I have an issue with a Mesh particle I created. It's a missile that's intended to collide with a vehicle used from the free vehicle demo. Once it collides with it, I used an EventReceiver Spawn to spawn an explosion. It collides fine in the editor and whenever I press Start Level in Cascade but once I Play or…
Hi. My name is Anthony and I like Fringe, building computers, and drawing girls. Also, I fancy a career creating assets for games. Currently, I'm in school pretending as if it will prepare me for a real job. My last assignment (and work I'm sharing with you today) was to model a GI Joe vehicle of my choosing. I'm here to…
Hey guys, I'm making an ork trukk to go into UT3. This is my first real go at modelling a vehicle and really hard surface modelling in general. I'm currently reaching the end of my high detail mesh, due to the nature of ork design there's limited symmetrical detail so it's really keeping me busy at the moment. So main…
I cannot, for the life of myself, seem to figure out how to assign Vehicle Factories and Player Start Points to a specific team (ie, in a VCTF map). I've opened up the attributes for each...and I cannot see any option that reads something along the lines of "Blue Team" or "Red Team;" something that defines which team the…